1. Contest #2: eubots.ew

Just a suggestion: since the only thing competitiors are allowed to modify are 
the "name" and "description" global vars, why not put them on top of the .ew 
file, with a comment line below that'd say "Don't edit below this line" ?
It would be clearer at no cost.

CChris

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2. Re: Contest #2: eubots.ew

How many bots at start per team?

-=ck
"Programming in a state of EUPHORIA."
http://www.cklester.com/euphoria/

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3. Re: Contest #2: eubots.ew

Instead of having to specify the coordinate of the unit to be ordered,
why don't we use an ID number?

-=ck
"Programming in a state of EUPHORIA."
http://www.cklester.com/euphoria/

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4. Re: Contest #2: eubots.ew

On 22 Nov 2004 17:42:28 +0100, Christian Cuvier
<christian.cuvier at agriculture.gouv.fr>
> Just a suggestion: since the only thing competitiors are allowed to modify are
> the "name" and "description" global vars, why not put them on top of the .ew
> file, with a comment line below that'd say "Don't edit below this line" ?
> It would be clearer at no cost.

Because the .ew file is shared between all competitors. I'm not
accepting a modified eubots.ew file, only a program file that conforms
to the spec.

The name and description are global vars rather than locally declared
constants because a function inside eubots.ew needs visibility of
them.

-- 
MrTrick

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5. Re: Contest #2: eubots.ew

On Mon, 22 Nov 2004 11:27:32 -0800, cklester <guest at rapideuphoria.com> wrote:
> How many bots at start per team?

Depends on the map. At a guess, I'd say 20-30 per team.

A map will be a bitmap, with colors corresponding to the id of the
player. 0 - blank. 1-254 - player, 255(BRIGHT_WHITE) - wall.

If anyone wants to send me some map ideas, I may use them for the tournament.

-- 
MrTrick

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6. Re: Contest #2: eubots.ew

On Mon, 22 Nov 2004 11:58:56 -0800, cklester <guest at rapideuphoria.com> wrote:
> 
> Instead of having to specify the coordinate of the unit to be ordered,
> why don't we use an ID number?

Cause that's complicated. smile If you look at the eubots code there's
only a single instance of the map and metrics. It makes communication
delays a lot smaller - but it wouldn't work with ids.

I have to make some changes to things, but I should have a barebones
'engine' program up soon, that takes program names and a map name as
arguments, and runs a single match.

-- 
MrTrick

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