1. Re: crash_message

After seeing how badly USA natives can mess up english on irc, i think it
was a bad idea to include all those words in the english language.
( sarcasm ). /me votes in favor of a "goto" command also. Again.

Kat,
putting on asbestos jumpsuit.

----- Original Message -----
From: Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL>
To: <EUPHORIA at LISTSERV.MUOHIO.EDU>
Sent: Friday, September 03, 1999 3:27 AM
Subject: Re: crash_message


> Here's another anology. What if a song writer decides not to do 'this' nor
> 'that' because some people out there might _not_ like it. You know how
such
> songs sound like ? MTV.
>
> I don't think I need to explain the nonsense of the 'it can be
> abused' -argument any more.
> One down, triljoen more nonsense arguments to go ..
>
> Ralf N.
>
> > I personally would like to see such a feature. Abuse is a choice, and I
> > don't want possible "bad choices" to impact my toolset. I mean, it aint
a
> > gun, it can't kill any one, so lets every one for him/her self carry the
> > responsibility of using it right, or not. I mean, these discussions are
so
> > simple, poeple should have the freedom to do anything that could only
> impact
> > themselves, also true for programming languages. I would love to use
goto
> in
> > some places, and could care less about the problems of those *not* using
> it
> > right. Let them deal with it, why should it have _any_ effect on
Euphoria,
> > and thus for me. Maybe a special version of Euphoria for sane and insane
> > persons. exw, ex and exwnuts, exnuts. How about that ? Some of these
> > discussions (goto, crash_message, etc.) are nothing more than a plain
> insult
> > to the human race and mean giving in to every possible problem. This
way,
> > the nuts already have won .. Noo!!! Well, ok, so i'm sarcastic .. I _am_
> > trying to make a point.
> >
> > Back to the crash_message idea:
> > I also know tons of places where even continueing would be a great
> feature.
> > I mean, say you have a program with a few 'stictly' seperated areas. For
> > example, a game: a crash in the GUI would cause a message and continue:
> (GDI
> > errors are usually occur sporadically, if they occur), a crash in the
> > gameloop would jump back to the menu, and try to connect online to look
> for
> > an updated version of the program, or to post the error code, line &
> > context.
> >
> > Ralf N.
> >
>

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