1. get_mouse() in mode 19
- Posted by Michael Packard <lgp at EXO.COM> Dec 11, 1997
- 698 views
hi. I need to get the mouse coordinates in 320x200x256 color mode. I do a x1=get_mouse() and check to see if x1 is a sequence then get x1[2] and x1[3] for the x and y coordinates. How come my x coordinates are twice what they should be? (i.e. at 100,50 x1[2]=200) the y is correct and ranges from 0-200, but x ranges from 0 to 640 by 2's. Do I have a kludged mouse.e or is it supposed to work like that and not mentioned in the manual? (I'm using 1.5 and I too think the FUPHORIA is a STOOPID and malevolent thing to do to us when we try to play with an alpha (or any) release. GR!) Michael Packard Lord Generic Productions (writing another game)
2. Re: get_mouse() in mode 19
- Posted by Tuxedo Mask <nitrogen at XTRA.CO.NZ> Dec 11, 1997
- 670 views
- Last edited Dec 12, 1997
Michael Packard wrote: > > hi. I need to get the mouse coordinates in 320x200x256 color mode. I do > a x1=get_mouse() and check to see if x1 is a sequence then get x1[2] and > x1[3] for the x and y coordinates. How come my x coordinates are twice > what they should be? (i.e. at 100,50 x1[2]=200) the y is correct and > ranges from 0-200, but x ranges from 0 to 640 by 2's. > > Do I have a kludged mouse.e or is it supposed to work like that and not > mentioned in the manual? (I'm using 1.5 and I too think the FUPHORIA is a > STOOPID and malevolent thing to do to us when we try to play with an alpha > (or any) release. GR!) > > Michael Packard > Lord Generic Productions > (writing another game) You just need to divide the x position by 2, nothing wrong with your mouse... Unless we both have something wrong with our mouses ;) --Mark
3. Re: get_mouse() in mode 19
- Posted by Michael Packard <lgp at EXO.COM> Dec 11, 1997
- 677 views
On Thu, 11 Dec 1997, Tuxedo Mask wrote: > Michael Packard wrote: > > > > hi. I need to get the mouse coordinates in 320x200x256 color mode. I do > > a x1=get_mouse() and check to see if x1 is a sequence then get x1[2] and > > x1[3] for the x and y coordinates. How come my x coordinates are twice > > what they should be? (i.e. at 100,50 x1[2]=200) the y is correct and > > ranges from 0-200, but x ranges from 0 to 640 by 2's. > > > > Do I have a kludged mouse.e or is it supposed to work like that and not > > mentioned in the manual? (I'm using 1.5 and I too think the FUPHORIA is a > > STOOPID and malevolent thing to do to us when we try to play with an alpha > > (or any) release. GR!) > > > > Michael Packard > > Lord Generic Productions > > (writing another game) > > You just need to divide the x position by 2, nothing wrong with your > mouse... Unless we both have something wrong with our mouses ;) I KNOW I need to divide it by two. I'm asking is it supposed to work like this? If so, WHY?!? Why would the y be reported correctly and x be doubled? And if it's supposed to be like this why isn't it mentioned in the manual? Or has the manual been updated and my printed copy is out of date? (a real possibility as I printed it the day I downloaded the shareware version of 1.4 well over a year ago, in the dark ages, 5months BOZ (Before OidZone)) If anyone is interested, I'm writing a loderunner clone, or rather a level editor for the loderunner clone I'm going to write tomorrow. If anyone is familiar with the classic game and wants to design some levels, let me know. The levels will be in ascii format so people can email and trade them.
4. Re: get_mouse() in mode 19
- Posted by Pete Eberlein <xseal at HARBORSIDE.COM> Dec 11, 1997
- 660 views
Michael Packard wrote: > > I KNOW I need to divide it by two. I'm asking is it supposed to work like > this? If so, WHY?!? Why would the y be reported correctly and x be > doubled? And if it's supposed to be like this why isn't it mentioned in > the manual? Or has the manual been updated and my printed copy is out of > date? (a real possibility as I printed it the day I downloaded the > shareware version of 1.4 well over a year ago, in the dark ages, 5months > BOZ (Before OidZone)) There is still no mention of the probem in the 2.0 library reference, but I don't think the problem is Euphoria. I think the problem is with the actual mouse driver. I've had to divide the mousex value by two when using other languages, such as Pascal. So if we need someone to blame, it's not Euphoria, but rather whoever wrote the first mouse driver for mode 19, probably MS. It seems they were too lazy to divide the x value by two themselves for some strange reason. It is possible to set the limits of the box the mouse rolls around in, but setting maximum x to 320 limits the mouse to the left half of the screen. > If anyone is interested, I'm writing a loderunner clone, or rather a level > editor for the loderunner clone I'm going to write tomorrow. If anyone is > familiar with the classic game and wants to design some levels, let me > know. The levels will be in ascii format so people can email and trade > them. I'm interested. I found a nice shareware loderunner clone a few months ago called SCAV, but it only had four levels. I was also thinking about writing my own loderunner clone in Javascript and using it to spice up my webpage. I never got around to starting the graphics though. Warning! Shameless plug ahead: I've updated my mode X graphics library. It now supports planar virtual screens, command lists with the usual copy commands, and also has fancy palette operations. I'm really proud of my implementation of command lists totally in machine code. Also the pixel() and get_pixel commands work on virtual screens too. I missed Robert's contributions page update last night, so if you can't wait, get it at http://www.harborside.com/home/x/xseal/euphoria/modex.zip (21k) Please check it out and let me know what you think. Thanks! -- _____ _____ _____ ________ /\ \ /\ \ /\ \ / \ \ / \____\ / \____\ / \____\ / _ \____\ / / ___/_ / /____/ / / ___/_ / / \ |___| / / /\____\ / \ \ / / /\____\ \ \_/ / / \ \/ / ___/_\ \ \ \ \/ / ___/_ \ /____/ \ / /\ \\/\ \ \ \ / /\ \ \ \ \ \ \/ \____\ \ \ \ \ \/ \____\ \ \ \ \ / / \ \____\ \ / / \ \____\ \ / / \ / / \ / / \ / / \ / / \/____/ \ / / \/____/ \/____/xseal at harborside.com\/____/
5. Re: get_mouse() in mode 19
- Posted by Robert Craig <rds at EMAIL.MSN.COM> Dec 12, 1997
- 688 views
Michael Packard writes: > I KNOW I need to divide it by two. I'm asking is it supposed to work > like this? If so, WHY?!? Why would the y be reported correctly and x > be doubled? And if it's supposed to be like this why isn't it > mentioned in the manual? It wasn't supposed to work this way. Something strange is happening in DOS or the mouse driver. The two machines that I tried it on both double the x value in all graphics modes that have 320 pixels left to right, and work ok in all other VGA or lower modes, even the ones with 350 pixels across. I'm going to update the docs on get_mouse() to warn people that in graphics modes that are 320 pixels wide, the value reported will be double what it should be. i.e. divide the x value by 2 and you should be ok. I don't know why this happens. Does anyone know of a machine where this *doesn't* happen? I could do the divide by two in the interpreter, but I might break some existing code, and I'm still not 100% sure that it would be the correct thing to do on all machines. There's also a problem with the mouse in SVGA modes. People should use one of the solutions provided by Jiri or Peter Blue (and one or two others) for SVGA. Regards, Rob Craig Rapid Deployment Software
6. Re: get_mouse() in mode 19
- Posted by Michael Packard <lgp at EXO.COM> Dec 11, 1997
- 691 views
- Last edited Dec 12, 1997
On Fri, 12 Dec 1997, Robert Craig wrote: > It wasn't supposed to work this way. Something strange > is happening in DOS or the mouse driver. The two > machines that I tried it on both double the x value > in all graphics modes that have 320 pixels left to right, > and work ok in all other VGA or lower modes, even the > ones with 350 pixels across. It does it on all 3 machines I have here. > I'm going to update the docs on get_mouse() > to warn people that in graphics modes that are 320 pixels > wide, the value reported will be double > what it should be. i.e. divide the x value by 2 and you should > be ok. I don't know why this happens. Does anyone > know of a machine where this *doesn't* happen? pretty weird. Seems odd that I haven't seen anything posted about this glaring strangness before now. I'm sure everybody knew this before but me, divided by 2 and went on without bothering to mention it. I have no life, and I like to ask "what the heck?" questions... > I could do the divide by two in the interpreter, but I might > break > some existing code, and I'm still not 100% sure that > it would be the correct thing to do on all machines. as soon as you did 5000 people would complain about it not working I'm sure. =) Documenting the weirdness and blaming it on Bill is reasonable and sufficient. =) Thanx Michael Loderunner taught me how to swear! Anyone else?
7. get_mouse() in mode 19
- Posted by Ad Rienks <Ad_Rienks at COMPUSERVE.COM> Dec 12, 1997
- 678 views
Michael Packard wrote: > (I'm using 1.5 and I too think the FUPHORIA is a STOOPID and >malevolent thing to do to us when we try to play with an alpha >(or any) release. GR!) = I also have a GUPHORIA, HUPHORIA, and even an IUPHORIA! Ad
8. Re: get_mouse() in mode 19
- Posted by "Jubei, The Reaper" <reaper at MAIL.AURACOM.COM> Dec 12, 1997
- 682 views
- Last edited Dec 13, 1997
At 10:54 11/12/97 -0800, you wrote: >pretty weird. Seems odd that I haven't seen anything posted about this >glaring strangness before now. I'm sure everybody knew this before but me, >divided by 2 and went on without bothering to mention it. I have no >life, and I like to ask "what the heck?" questions... Though this is pointless, this was actually my first question when I joined the list a year ago. However, no one payed attention to the newbie... :( =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Reaper (J. Lays) http://www.angelfire.com/nj/reaperlair reaper at auracom.com Check out my Euphoria Games page at: -= http://www.geocities.com/TimesSquare/Alley/4444/eugames.html ........................ . .. -||..........__...... "Life can be as dark . / ||......../-- \\.:::: As midnight itself. . ..| ||...... / | |.::: But even this can not hide .| _-||.......|| / /.:::: Death's pain that is felt." ..| |..||...... -\_- \ |\-.::: .| |.[< \ .../ \.:: .||.|||\|\ | - - . \.:::: ...|.\|| | \ | | |.:::. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-