1. Linux ??
- Posted by Bernie <xotron at PCOM.NET> Aug 27, 2000
- 675 views
First I do not have the full version of LINUX Euphoria. Is this a bug? If you have a file in the Euphoria include directory called graphics.e and another file called graphics.eu and you tell the program to include graphics.eu the interpter seems to ignore the graphics.EU and tries to load the graphics.E file. Why isn't there any graphics demo included with the linux version, I thought rob was talking like the same graphics was being used in all Euphoria interpter. Bernie
2. Re: Linux ??
- Posted by irv <irv at ELLIJAY.COM> Aug 27, 2000
- 637 views
- Last edited Aug 28, 2000
On Sun, 27 Aug 2000, Bernie wrote: > First I do not have the full version of LINUX Euphoria. > > Is this a bug? > > If you have a file in the Euphoria include directory called graphics.e > and another file called graphics.eu and you tell the program to > include graphics.eu the interpter seems to ignore the graphics.EU and > tries to load the graphics.E file. Check your code again, Bernie, I just tried the test and it loads the correct file. > Why isn't there any graphics demo included with the linux version, I > thought rob was talking like the same graphics was being used in all > Euphoria interpter. Linux takes an entirely different approach to graphics, primarily because hardware (like the svga card) has traditionally been off-limits to users. This is so users can't crash the system so easily. My personal opinion on Linux graphics is that Rob shouldn't even try to produce a Euphoria that writes to the svga, but instead work on an interface to xWindows. Even Quake III runs just fine in a window, so it's not going to handicap Euphoria gamers to _not_ have direct access to the svga. (And it'll make Linux veterans less leery of Euphoria) Regards, Irv
3. Re: Linux ??
- Posted by Bernie <xotron at PCOM.NET> Aug 28, 2000
- 600 views
On Sun, 27 Aug 2000 21:07:22 -0400, irv <irv at ELLIJAY.COM> wrote: >Linux takes an entirely different approach to graphics, primarily because >hardware (like the svga card) has traditionally been off-limits to users. >This is so users can't crash the system so easily. My personal opinion on >Linux graphics is that Rob shouldn't even try to produce a Euphoria that >writes to the svga, but instead work on an interface to xWindows. Even >Quake III runs just fine in a window, so it's not going to handicap >Euphoria gamers to _not_ have direct access to the svga. >(And it'll make Linux veterans less leery of Euphoria) > Irv: Thanks, I understand that Unix was originaly designed to use character based terminals, but this is not the 1960's. Linux should be support standard the basic VGA 16 color hardware. As far as xwindows that was designed once again to support a REMOTE color graphics terminal. I want to build a simple graphics shell that runs bash or csh but graphically. The xwindows is too slow and too bloated. That why I think that a basic VGA hardware interface should be included in Euphoria. Why should I have to run a xwindow graphics server and send commands back and forth to it just to do basic graphic things. I think that most people using Linux are sitting at a computer not a text based terminal. PS Training your database users to use a simple graphics interface and not xwindows would be user. Bernie