1. Extra Keyboard characters
- Posted by Paul Kerslake <paulk at UNISERVE.COM> Aug 13, 2000
- 678 views
------=_NextPart_000_0005_01C0054E.E9D963A0 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi, I've noticed in many a program interesting text symbols. Can you tell ne = how to use them? I tried using alt+ a letter but Euphoria says the key = has not been assinged. ------=_NextPart_000_0005_01C0054E.E9D963A0 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META content=3D"text/html; charset=3Diso-8859-1" = http-equiv=3DContent-Type> <META content=3D"MSHTML 5.00.2614.3500" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>Hi,</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>I've noticed in many a program = interesting text=20 symbols. Can you tell ne how to use them? I tried using alt+ a letter = but=20 ------=_NextPart_000_0005_01C0054E.E9D963A0--
2. Re: Extra Keyboard characters
- Posted by RedWordSmith <redwordsmith at NIC.DREAMHOST.COM> Aug 13, 2000
- 661 views
- Last edited Aug 14, 2000
> Paul Kerslake wrote: > > Hi, > > I've noticed in many a program interesting text symbols. Can you tell ne how > to use them? I tried using alt+ a letter but Euphoria says the key has not > been assinged. Alt + number is a Windoze trick. The easiest way, IMHO, is to get Euphoria's ED.ex into a "DOS window" and copy the character from Notepad or Charmap. Speaking of which, my Character Map program is broken, and doesn't display the rows and columns of letters like it should. :( Anyone know how to fix it, off hand? -- Nic (RedWord)Smith Alt.config Guide: http://nic.dreamhost.com/alt.config
3. Re: Extra Keyboard characters
- Posted by wolfgang fritz <wolfritz at king.igs.net> Aug 13, 2000
- 677 views
- Last edited Aug 14, 2000
I think the extra characters you refer to are just part of the standard rom character set. Try printing out the following hexadecimal sets: #80 to #AF should be international characters and other symbols, #B0 to #DF should be the graphics 'block' characters, and #E0 to #FE should be the math symbols. .... or use the decimal equivalents... for i = #80 to #AF do printf(1,"%s ",{i}) end for Wolf
4. Re: Extra Keyboard characters
- Posted by Alex Ford <FFUltimateMaster at CS.COM> Aug 13, 2000
- 678 views
- Last edited Aug 14, 2000
--part1_b7.5da334f.26c8b9b1_boundary to redwordsmith at NIC.DREAMHOST.COM (RedWordSmith): I'm not too sure how to fix the character map with instructions... but you can try downloading my charactermap... if you do download it, put it in c:\windows\ ---Note: File attached is 17kb and is CHARMAP.EXE--- --part1_b7.5da334f.26c8b9b1_boundary
5. Re: Extra Keyboard characters
- Posted by JesusC - Jesus Consuegra <jesus.consuegra at RETEMAIL.ES> Aug 14, 2000
- 665 views
----- Original Message ----- From: "wolfgang fritz" <wolfritz at KING.IGS.NET> > I think the extra characters you refer to are just part of the standard rom > character set.... It may depend on the default codepage you have installed in your windows configuration, that may remap the upper 128 bytes of the character table if seen in a different computer. Latest windows versions may use Unicode (more than one byte per char) to represent individual characters. Mapping between screen characters and keystrokes is a matter of configurating properly some Windows elements. Jesus.
6. Re: Extra Keyboard characters
- Posted by Kat <gertie at PELL.NET> Aug 14, 2000
- 665 views
On 13 Aug 2000, at 22:48, wolfgang fritz wrote: > I think the extra characters you refer to are just part of the standard rom > character set. Try printing out the following hexadecimal sets: > #80 to #AF should be international characters and other symbols, > #B0 to #DF should be the graphics 'block' characters, > and #E0 to #FE should be the math symbols. > .... or use the decimal equivalents... > > for i = #80 to #AF do > printf(1,"%s ",{i}) > end for <header> This one begs for a mirc solution, at least in windoze.</header> But how they are displayed can be different. In mirc, run a loop: showallchars { set -u0 %loop 1 :loop set -u0 %allchars %allchars $+ $chr(loop) if ( %loop < 257 ) { inc -u0 %loop goto loop } echo %allchars } then change to all the window fonts, one after another, to see how they all display. Or you can use the /font command in a script with a timer to cycle thru the fonts automatically after you run showallchars to display. Mirc will change all the text in the window to the font you select and redraw the window. Or you can open as many windows in mirc as you wish, with a different font in each one. <adulation=unpaid> For a few faults, mirc is the best commandline/script- programmable text gui for windoze, and it does bitmaps too. And it's internet programmable for things other than irc, but has significant bugs in that. Even for displaying webpage source code, it bugs out. (hint, don't write the entire web page as one 500K line.) It works quite well as a mud/mush client, once you convert the screen ansi to ascii and vice versa. I still use mirc as the user (me) interface for my Eu code. Can't get permission to use mirc in commercial apps tho, and you prolly wouldn't want to. But it multitasks in internet access in raw scripts, and you can spawn mirc sessions, use them dynamically, and kill them off with code! And the new versions can call dlls. I wish i could get Robert and Mardem together long enough to merge the good points of the two languages.</adulation> Kat
7. Re: Extra Keyboard characters
- Posted by Alex Ford <FFUltimateMaster at CS.COM> Aug 14, 2000
- 678 views
to kat: you seem to know so much about mirc... why don't ya come on in #programEU? Trust me... no perv will harrase you directly in there... my bot will kick them out... heh... er... yea... i kinda took over the channel while i was just sitting there waiting for someone to come in.... oh well... i'm a good op! really! i fixed that channel up real nice! ~later~