1. multiplayer
- Posted by =?iso-8859-1?B?DOBW?= <mwfch at MWEB.CO.ZA> Aug 06, 2000
- 537 views
- Last edited Aug 07, 2000
------=_NextPart_000_0007_01BFFFE9.9B388A60 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable How do you make a multiplayer game ? I am meaning modem conection (over = the internet ) .thanx Ferdinand Greyling mwfch at mweb.co.za ------=_NextPart_000_0007_01BFFFE9.9B388A60 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META content=3D"text/html; charset=3Diso-8859-1" = http-equiv=3DContent-Type> <META content=3D"MSHTML 5.00.2614.3500" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV>How do you make a multiplayer game ? I am meaning modem = conection=20 (over the internet ) .thanx</DIV> <DIV> </DIV> <DIV>Ferdinand Greyling</DIV> <DIV><A = ------=_NextPart_000_0007_01BFFFE9.9B388A60--
2. Re: multiplayer
- Posted by =?iso-8859-1?B?DOBW?= <mwfch at MWEB.CO.ZA> Aug 07, 2000
- 501 views
------=_NextPart_000_0022_01C00033.D5C89B80 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Todd , you are the man ! I have tons of ideas in my brain . TCP/IP is = the one that I want to use . I am making a hevy rally game that uses = Exotica but I don`t want to code it all over , so could you make a = separate dll file that contains the=20 TCP/IP and modem - modem and IPX commands so that i can use it in a game = that was made in an older version of Exotica ? Thanx for a GREAT = graphics library ! See ya . Ferdinand Greyling mwfch at mweb.co.za ------=_NextPart_000_0022_01C00033.D5C89B80 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META content=3D"text/html; charset=3Diso-8859-1" = http-equiv=3DContent-Type> <META content=3D"MSHTML 5.00.2614.3500" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial>Todd , you are the man ! I have tons of ideas in = my brain=20 . TCP/IP is the one that I want to use . I am making a = hevy rally=20 game that uses Exotica but I don`t want to code it all over , = so could=20 you make a separate dll file that contains = the </FONT></DIV> <DIV><FONT face=3DArial>TCP/IP and modem - modem and IPX commands = so that i=20 can use it in a game that was made in an older version of = Exotica ?=20 Thanx for a GREAT graphics library ! See ya .</FONT></DIV> <DIV> </DIV> <DIV>Ferdinand Greyling</DIV> <DIV><A = ------=_NextPart_000_0022_01C00033.D5C89B80--
3. Re: multiplayer
- Posted by Alex Ford <FFUltimateMaster at CS.COM> Aug 09, 2000
- 530 views
hmm... sorry... but i can't be much help at all in this topic... i just wanted to send something... I also want to make one of my games Internet Multiplayer... i think it would be cool... I have a small idea that to do that you would have to mess with the SOCKS or soemthing... not really sure... i hope someone knows how to do this... it would be really cool!
4. Re: multiplayer
- Posted by Todd Riggins <triggins at AIRMAIL.NET> Aug 09, 2000
- 519 views
Hi Ferdinand, TCP/IP is definetly the one I'll be testing out first so I can have a good framework for the other connections. If you want to test a beta version( whenever I get done with it ) of the DirectPlay capabilites, please post that you want to on my Exotica Forum at: http://pub19.ezboard.com/bexoticadxgamelibrary in the "Exotica for Euphoria Programmers" section so I can let you know and everybody else that wants to test it when it's available and ready to test out. At the moment, I need to make my game library all in one dll to make it easier for me to deal with. Once I have Exotica bascially completed with everything I can put into it, I'll consider making seperate dlls. I try my best at keeping Exotica backword compatible with newer versions. But it's never a garantee because I might need to make a function name change to sound better for what it does and also add more parameters to a function to help the programmer get more use of the DirectX functionality. With that in mind, if there is a change in a function, you wont have to code all of your game over again. It just requires you to change a couple( if any ) of function name(s) and/or add/subtract a parameter(s) to/from a specific function when you get a newer version of Exotica, if you even use the specific function at all. I would suggest keeping current with Exotica versions so you will have less chance of having a nightmare in fixing any name changes or function parameters if you decide to update your game with a newer version. Plus, by getting the latest version of Exotica, you'll get to have more functions that you might find very useful/interesting to put into your game and any new bug fixes that Exotica may of had. Good luck with your game and thanks for the compliment! =3D) And remmeber, if you need any help with anything about Exotica, you can also post questions on the Exotica Forum. -- Todd Riggins > =E0V wrote: > > Todd , you are the man ! I have tons of ideas in my brain . TCP/IP is > the one that I want to use . I am making a hevy rally game that uses > Exotica but I don`t want to code it all over , so could you make a > separate dll file that contains the > TCP/IP and modem - modem and IPX commands so that i can use it in a > game that was made in an older version of Exotica ? Thanx for a GREAT > graphics library ! See ya . > > Ferdinand Greyling > mwfch at mweb.co.za
5. multiplayer
- Posted by =?iso-8859-1?B?BAw=?= <mwfch at MWEB.CO.ZA> Jan 02, 2000
- 508 views
------=_NextPart_000_0007_01BF5501.E52FB320 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Todd , I just want to know how is it going with that tcp/ip and so on stuff of = yours? I just want to know , I`m not pushing you ! Well , please let us = know when your finished . later Ferdinand ------=_NextPart_000_0007_01BF5501.E52FB320 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META content=3D"text/html; charset=3Diso-8859-1" = http-equiv=3DContent-Type> <META content=3D"MSHTML 5.00.2614.3500" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial>Todd ,</FONT></DIV> <DIV>I just want to know how is it going with that tcp/ip and so on = stuff of=20 yours? I just want to know , I`m not pushing you ! Well , please let us = know=20 when your finished .</DIV> <DIV> </DIV> <DIV>later</DIV> ------=_NextPart_000_0007_01BF5501.E52FB320--