1. Re: Dice version 3
- Posted by Brian Broker <bkb at CNW.COM> Jun 05, 2000
- 631 views
On Sun, 4 Jun 2000 19:24:53 -0500, A.R.S. Alvin Koffman wrote: >I'm a beginner and this is my first program. Anybody want to pick at it >and help me do better? I also want to use the EX02.EXW example in Dave's >Winlib to port this code in to so it'll run in winders[8*9 As of yet I >don't know how. I'm also interested in using sprite graphics for dice. Well, I figure I'd better stop modifying it before it gets to a point where you don't recognize it. I tried putting in as many comments as possible. I basically re-did it to get rid of all global variables (I don't like global variables when they are not needed). I also cleaned up the main program loop. If you have any questions about what I've done just let me know at bkb at cnw.com -- Dice version 3 by -- Joe Schwenk jschwenk at hsonline.net -- Alvin Koffman ka9qlq at hotmail.com -- with trace -- trace(1) include graphics.e -- include graphics include get.e -- include keyboard input constant --BKB: not necessary for such a small program but by making these messages -- constants you can change them easily by going to this one spot... Msg_Winner = "\t*****WINNER!!*****\n", Msg_Loser = "\t*****YAH BIG LOSER!!*****\n", Msg_Snake = "\t*****SNAKE EYES TURKEY!!*****\n" ----------------------------------------------------------- procedure winner() -- CALL FOR WINNER text_color(10) -- change text color puts (1, Msg_Winner & Msg_Winner ) -- display winner end procedure ----------------------------------------------------------- --BKB: we can avoid using 't' as a global variable by making this -- a function that returns the total function throw_dice() -- call this to throw dice --BKB: since d1 and d1 are local to this procedure -- we should declare them here integer d1, d2, total d1 = rand( 6 ) -- throw dice d2 = rand( 6 ) total = d1 + d2 -- total dice text_color( 12 ) -- change text color -- puts (1, "\nDice 1 is: ") -- display results -- print (1, d1) -- puts (1, "\tDice 2 is: ") -- print (1, d2) -- puts (1, "\tDice total is: ") -- print (1, t) --BKB: note how we can put the output all on one line, -- (but your method makes it easier to change colors of values) printf( 1, "Dice 1 is: %d\tDice 2 is: %d\tDice total is: %d\n", {d1,d2,total} ) return total -- return the total end function ----------------------------------------------------------- --BKB: since we removed the global variable 't' we need to pass -- the total to be used in this procedure procedure loser( integer t ) -- call for loser if t = 2 then -- is it snake eyes text_color (14) -- change text color puts (1, Msg_Snake & Msg_Snake ) else text_color (5) puts (1, Msg_Loser & Msg_Loser ) end if end procedure ----------------------------------------------------------- --BKB: we pass the value 'first_roll' (this was 'z' in the original program) procedure other_throws( integer z ) -- keep throwing the dice --BKB: declare 'total' to accept value returned by 'throw_dice()' integer total while 1 do -- multiple throw loop total = throw_dice() -- next throw --BKB: we can check all losing conditions at once if total = 2 or total = 7 or total = 11 then loser( total ) exit -- while loop elsif total = z then winner() exit --while loop end if end while -- end multiple throw loop --BKB: above we broke out of the while loop by using 'exit' but since -- there are no other instructions after the while loop we could -- also use 'return' to break out of the procedure end procedure -- end next throw ----------------------------------------------------------- procedure game()-- start game integer first_roll --BKB: we made throw_dice() a function that returns the total first_roll = throw_dice() -- keep to compare first throw with others --BKB: we can check both winning conditions at once if first_roll = 7 or first_roll = 11 then -- we won winner() elsif first_roll = 2 then -- handle snake-eyes in loser() loser( first_roll ) else -- no 7 or 11 or snake-eyes? throw on other_throws( first_roll ) end if end procedure ----------------------------------------------------------- function play_again() -- returns 1 (True) if we want to play or 0 (False) if we don't atom play text_color( 7 ) puts( 1, "Play? " ) -- ask question play = wait_key() -- wait for answer puts( 1, play & "\n" ) -- echo user input --BKB: accept lower or upper case 'Y' if play = 'y' or play = 'Y' then return 1 -- True else return 0 -- False end if end function ---------------------------------------------------------------------- -- start program. ---------------------------------------------------------------------- while play_again() do -- loop to check if you want to play game() end while