1. Re: Genetic algorithm, prisonner's dille

At 06:49 PM 3/27/97 -0800, you wrote:

>Thanx for the explanation.  Doesn't sound like a very interesting game to
>me.  There's nothing for either player to gain by squealing, other than
>revenge for something that happened that is outside of the scope of the
>game itself.

But don't you see? THAT's where the real fun comes in! The guy who squealed
is now living in a penthouse suite in New York (where all crooks go), living
off his secret stash of stolen money. However, the other player grabs a
rifle and starts blasting his way out of jail. Then he goes to New York to
get back at his "friend". However, little does he know Player 1 has BFG9000
on him. Throw in cool sounds, blood, and a over-used Doom view, and trust
me, the game would DEFINETELY sell!!!!

Well, that's what I'd do.  smile

The Reaper  (J. Lays)   http://www.geocities.com/TimesSquare/Alley/4444/
reaper at auracom.com      Check out my Euphoria Games page at:
            -= http://www.geocities.com/TimesSquare/Alley/4444/eugames.html
     . .. -||..........__......  "There is a silence before a storm,
      . /  ||......../-- \\.::::  A calm that is spent in fear;
   . ..|   ||...... /    | |.:::  But if that time was spent running,
     .|  _-||.......||   / /.:::: There may be nothing to be afraid of."
    ..| |..||...... -\_- \ |\-.:::
     .| |.[< \ .../            \.::
      .||.|||\|\ |  -      - .  \.::::
     ...|.\|| |  \  |        |   |.:::.

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