1. Rob: Q: Euphoria 2.6
- Posted by Vincent <darkvincentdude at yahoo.com> Mar 29, 2005
- 518 views
Now that Euphoria 2.5 is out, what new features can we look foward to in Euphoria 2.6? Or perhaps you are planning on skipping all the way to 3.0?
2. Re: Rob: Q: Euphoria 2.6
- Posted by Hayden McKay <hmck1 at dodo.com.au> Mar 29, 2005
- 471 views
I'd like to see some structure support for Euphoria since when dealing with the Windows API we need to use structures. Also I would like to see the '^' (carrot symbol) used to define pointers... eg:.. }}} <eucode> integer Value ?^Value -- displays the address of "Value" rather than the value. -- make scence? -- on the note of structure support one idea to do this would be some thing -- like this... (builtin like "constant") structre Array={integer el_one, integer el_two, atom el_three, sequence ptr_four} -- obviously there is no easy way to support the "object" definition -- but this way would support user types. ?^Array -- would display an address (pointer) to the structure ?^Array[3] -- would display an address (pointer) to the 3rd element ?^Array[4] -- pointer to the union/structure at element four. ?Array -- treated like a normal sequence -- another example useing pete's asm... include asm2.e integer value value = 1 atom asm_code asm_code = get_asm( "mav eax [^value] " & "etc...") -- no more need for a "resolve_param()" </eucode> {{{ I'd like hear some peoples ides on structure/pointer support and weather it would be suitable for Euphoria.
3. Re: Rob: Q: Euphoria 2.6
- Posted by John E <jwfe at talk21.com> Mar 29, 2005
- 464 views
Hayden McKay wrote: > > I'd like to see some structure support for Euphoria since when dealing with > the Windows API we need to use structures. Also I would like to see the '^' > (carrot symbol) used to define pointers... > <snip> Hayden, if you want C, then why not just use C? Regards, John
4. Re: Rob: Q: Euphoria 2.6
- Posted by Robert Craig <rds at RapidEuphoria.com> Mar 29, 2005
- 478 views
Vincent wrote: > Now that Euphoria 2.5 is out, what new features can we look foward to > in Euphoria 2.6? Or perhaps you are planning on skipping all the way to > 3.0? I have a long list of minor issues to look at, but I'm still open to suggestions for some major features. I may look into threads in more detail. Hayden McKay wrote: > I'd like to see some structure support for Euphoria since when dealing with > the Windows API we need to use structures. Also I would like to see the '^' > (carrot symbol) used to define pointers... > > eg:.. > > integer Value > ? ^Value -- displays the address of "Value" rather than the value. I'm opposed to C-style pointers and structures. Programming in a world of values, is fundamentally cleaner than programming in a world of storage "locations" that hold values, where the values occupy a certain number of bytes in a certain format. I would never want to give you the address of a Euphoria variable. Regards, Rob Craig Rapid Deployment Software http://www.RapidEuphoria.com
5. Re: Rob: Q: Euphoria 2.6
- Posted by Jason Gade <jaygade at yahoo.com> Mar 29, 2005
- 466 views
- Last edited Mar 30, 2005
Robert Craig wrote: > > Vincent wrote: > > Now that Euphoria 2.5 is out, what new features can we look foward to > > in Euphoria 2.6? Or perhaps you are planning on skipping all the way to > > 3.0? > > I have a long list of minor issues to look at, > but I'm still open to suggestions for some major features. > I may look into threads in more detail. > > Hayden McKay wrote: > > I'd like to see some structure support for Euphoria since when dealing with > > the Windows API we need to use structures. Also I would like to see the '^' > > (carrot symbol) used to define pointers... > > > > eg:.. > > > > integer Value > > ? ^Value -- displays the address of "Value" rather than the value. > > I'm opposed to C-style pointers and structures. > Programming in a world of values, is fundamentally cleaner > than programming in a world of storage "locations" that hold values, > where the values occupy a certain number of bytes in a certain format. > I would never want to give you the address of a Euphoria variable. > > Regards, > Rob Craig > Rapid Deployment Software > <a href="http://www.RapidEuphoria.com">http://www.RapidEuphoria.com</a> > Here we go again, haha! Better modularity would be nice. I wouldn't care if it was via an 'import' keyword or fixing the so-called include bug. Keeping data and functions in a module and importing them with a namespace can be very object-oriented-like. Allow routine id's to be forward referenced. I've searched the archive for the arguments against this and I couldn't find them. All I could find was a note from Rob saying it was controversial. Routine id's already get around the normal function calling process. Being able to forward reference would be a boon to writers of large libraries (win32lib). Those two are the biggest. I think that people tinkering with the source code and coming with with variable id's is pretty cool as well. It is orthogonal with the routine id method. Being able to modify by reference explicitly, either by variable id or by in/out/inout declarations. Or by optimizing the case where foo=somefunc(foo) ===================================== Too many freaks, not enough circuses. j.
6. Re: Rob: Q: Euphoria 2.6
- Posted by cklester <cklester at yahoo.com> Mar 29, 2005
- 462 views
- Last edited Mar 30, 2005
Jason Gade wrote: > > Better modularity would be nice. I wouldn't care if it was via an 'import' > keyword > or fixing the so-called include bug. I almost sent in a comment about this the other day. I think an 'import' directive/command/keyword would simply bring the code referenced into the current namespace. import a.e function k() import k.e end function etc... -=ck "Programming in a state of EUPHORIA." http://www.cklester.com/euphoria/
7. Re: Rob: Q: Euphoria 2.6
- Posted by h4x3r <h4x3r at bellsouth.net> Mar 29, 2005
- 475 views
- Last edited Mar 30, 2005
On Tue, 2005-03-29 at 10:23 -0800, Robert Craig wrote: > I have a long list of minor issues to look at, > but I'm still open to suggestions for some major features. > I may look into threads in more detail. > Regards, > Rob Craig > Rapid Deployment Software > http://www.RapidEuphoria.com Threads are they really safe and DREINTRANT maybe... This would be the greatest thing since sliced cheese though. Im all for threads..
8. Re: Rob: Q: Euphoria 2.6
- Posted by jacques deschênes <desja at globetrotter.net> Mar 30, 2005
- 488 views
Hayden, May be you should code in C. The idea behind a high level language like euphoria is to avoid any pointers and memory management trouble. In my opinion memory allocation and structure should be only used to interface to the windows API and hidden inside the wrappers library like win32lib and others do. regard, Jacques d.
9. Re: Rob: Q: Euphoria 2.6
- Posted by jacques deschênes <desja at globetrotter.net> Mar 30, 2005
- 499 views
I vote for Threads too. jacques d.
10. Re: Rob: Q: Euphoria 2.6
- Posted by Hayden McKay <hmck1 at dodo.com.au> Mar 30, 2005
- 488 views
Yes one could just use C but my comment was only a suggestion. I just wanted to see what other uses thought of the carrot ('^') idea since it would eliminate calls to allocate poke etc.. in some cases I like the feedback.... without it Euphoria would lack user direction
11. Re: Rob: Q: Euphoria 2.6
- Posted by Tone Škoda <tskoda at email.si> Mar 30, 2005
- 478 views
jacques deschênes wrote: > > > I vote for Threads too. > > jacques d. > Me too!
12. Re: Rob: Q: Euphoria 2.6
- Posted by D. Newhall <derek_newhall at yahoo.com> Mar 30, 2005
- 464 views
I vote for threads as well. However, what about DOS? Unless you really want to attempt to write your own cooperative multitasking system yourself then threads on DOs would be impossible. Some may say that DOS is obsolete and no one uses it but I use it both at home and at work in pure DOS environments (FreeDOS usually). I also would LOVE variable referencing via variable_id(), read_var(), and write_var() style commands. Heck, even make a pointer data type if you want but if I could add anything to Euphoria I would add this over threads or an "include bug" fix. Many a headache has been due to trying to access and modify data fields in an "object" when trying to do OOP stuff and it would be solved almost instantly by adding these commands. Also, I think that some form of a version() routine is absolutely essential.
13. Re: Rob: Q: Euphoria 2.6
- Posted by richard koch <dr.richard.koch at t-online.de> Mar 30, 2005
- 470 views
hi, i vote for threads too. maybe one could get them with a soon to be expected?? interim update?? richard
14. Re: Rob: Q: Euphoria 2.6
- Posted by Vincent <darkvincentdude at yahoo.com> Mar 30, 2005
- 483 views
richard koch wrote: > > hi, > > i vote for threads too. > maybe one could get them with a soon to be expected?? interim update?? > > richard > If Rob were to implement multi-threading capabilities with Euphoria... I would assume there would need to be significant modifications to the source code, thus I would suspect it would take quite some time to get a stable system working. I wouldn't be suprized if it took upto 1.5/2 years for the next alpha release, if such a feature like threads were to be supported. I think many of us would wait patiently, wouldn't we? Absolutely! Regards, Vincent Euphoria v2.5 Rocks!!!
15. Re: Rob: Q: Euphoria 2.6
- Posted by "Kat" <gertie at visionsix.com> Mar 31, 2005
- 467 views
On 29 Mar 2005, at 21:55, Hayden McKay wrote: > > > posted by: Hayden McKay <hmck1 at dodo.com.au> > > Yes one could just use C but my comment was only a suggestion. > I just wanted to see what other uses thought of the carrot ('^') idea > since it would eliminate calls to allocate poke etc.. in some cases I asked for pointers years ago. They have their uses. Those routine_id() are just disguised pointers. I also asked for goto. > I like the feedback.... without it Euphoria would lack user direction It still lacks user direction. Kat
16. Re: Rob: Q: Euphoria 2.6
- Posted by CChris <christian.cuvier at agriculture.gouv.fr> Mar 31, 2005
- 474 views
jacques deschênes wrote: > > > Hayden, > May be you should code in C. The idea behind a high level language like > euphoria > is to avoid any pointers and memory management trouble. In my opinion memory > allocation and structure should be only used to interface to the windows API > and hidden inside the wrappers library like win32lib and others do. > > regard, > Jacques d. > From a theoretical standpoint, I agree. For this approach to be practical, there should be wrappers for _every_ low level OS dependant stuff an Euphoria programmer may have to deal with. Sorry, that's not the case as of today, and probably never will. The OpenEu specs call for a full set of raw memory management commands. They don't create Euphoria objects, just placeholders for various known memory storage types like strings, counted strings and a lot more; the only interface between these raw mem objects and the language is assignment both ways. These primitives are intended only for interfacing with the host machine, and most serious programming has to deal, in a limited way, with that. Eu has quite a few instructions to implement pointers or deal with pointers. The only thing I happened to need would be an allocate_at(location,size) new primitive so as to handle and manage raw memory blocks better. If you don't have pointers, then some kind of variable_id(), get_var(id) and set_var(id,value) is needed. Thus, you get the flexibility of C and the safety net of Eu. But having neither these nor pointers is a real issue in Eu. CChris