1. Very Basic Game Creation

If you're wanting to make a game in Euphoria, this article/tutorial may help
you in the right direction.  I've left it very open and non-specific for a
reason: I want it to be useful to say, a BASIC or C programmer as well.  If
you love it, hate it, or just want something changed, please, email me.

This may be freely distributed, changed, adapted, or completely rewritten as
long as "Greg Phillips" appears somewhere in the text.

This will NOT teach you how to make the next Quake III, nor is it an
in-depth guide.  It is only meant to give an overview of the elements of a
game, and the process of creating one.

So, without further ado, here's my offering:

A Beginner's Guide to Game Programming in Euphoria

http://redrival.com/euphoria/game_tut.htm

Tell me what you think!

Regards,
Greg

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2. Re: Very Basic Game Creation

>> Greg
>>
>> A very nice introduction to game writing. There is a lot of stuff on the
>>net
>> that could be added about game creation, but not in U4ia. Maybe some
>> could be re-written for us? Not the code, but the strategies. Perhaps
>>divided
>> into game types - cards, rpg's, arcade-type, puzzles, racing, sports.

>Sure, I can always add that!  Can you give me some of the addresses for the
>sites with that information?  I could always "port" that information over to
>be Euphoria-based.

I've been looking at these sites. There's a lot to wade through.
game source code:
http://developer.dungeon-crawl.com/

ai:
http://www2.addr.com/~ardy/ai.htm
http://ai.iit.nrc.ca/ai_point.html

game ai:
http://www.gameai.com/ -they have a link to the cddna game

>> I'd really be interested in what you can find out about the AI's. I've
>>done
>> quite a bit of looking, but most of the examples are in languages I don't
>> understand, or are trivial. I have done some work on using the concepts
>> used in a game called CDDNA (cloak and dagger and dna) which uses
>> some simple(?) genetic algorithms to create some very! tough opponents.
>> My code though isn't very stable yet and needs a lot of work. I am new
>> to this language after all. I did some work on the hopfield neural
>>networks
>> and got a charater recognition program working but not too well and so
>> I quit working on it.

>Impressive!
>I'm currently working on an article detailed different methods of AI,
>everything from shortest-route paths to intelligent opponents who learn from
>their environment.

>> JOHN

>Greg

Keep in touch.
JOHN

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