1. EuGL update

I finally got the new version of EuGL done.
No revolutionary stuff have been added, however, 60+ functions have been
linked, one more example program has been added and EuGLView can now be used
for viewing 3DStudio meshes in .asc format.
So download it from  http://home.swipnet.se/progzone/eugl.zip  and give it a
try..

Btw, during the last couple of days I've been working on a GLUT wrapper for
Euphoria. Actually I have it up and running already, but, let's just say
some things work and some doesn't..
I'll try to solve the problems and _maybe_ I'll be able to release a
"snapshot" next week or something like that..

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2. Re: EuGL update

Mic,

Very nice!!!  A few notes:  You've still got some DC's in eugl.ew that are
defined as integer (should be atoms).  One in 'CreateOpenGLWindow' and one
in 'EuGLMain'.  Also, the example 'accum.exw' includes 'glue.e' instead
of 'glu.ew'.

Keep up the great work!  I'll have to start playing with this and provide
additional feedback...

-- Brian

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3. Re: EuGL update

>A few notes:  You've still got some DC's in eugl.ew that are
>defined as integer (should be atoms).  One in 'CreateOpenGLWindow' >and one
>in 'EuGLMain'.

oops.. I've never experienced any problems with this but I'll fix it anyway.


>Also, the example 'accum.exw' includes 'glue.e' >instead
>of 'glu.ew'.

hmm.. I was trying to use accum.exw with my under-development glut-wrapper.
I guess I forgot to change it back.



>I'll have to start playing with this and provide
>additional feedback...

Go ahead..
>-- Brian

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