1. EuGL update
- Posted by stab master <stabmaster_ at HOTMAIL.COM> Mar 15, 2000
- 418 views
I finally got the new version of EuGL done. No revolutionary stuff have been added, however, 60+ functions have been linked, one more example program has been added and EuGLView can now be used for viewing 3DStudio meshes in .asc format. So download it from http://home.swipnet.se/progzone/eugl.zip and give it a try.. Btw, during the last couple of days I've been working on a GLUT wrapper for Euphoria. Actually I have it up and running already, but, let's just say some things work and some doesn't.. I'll try to solve the problems and _maybe_ I'll be able to release a "snapshot" next week or something like that.. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com
2. Re: EuGL update
- Posted by Brian Broker <bkb at CNW.COM> Mar 15, 2000
- 405 views
Mic, Very nice!!! A few notes: You've still got some DC's in eugl.ew that are defined as integer (should be atoms). One in 'CreateOpenGLWindow' and one in 'EuGLMain'. Also, the example 'accum.exw' includes 'glue.e' instead of 'glu.ew'. Keep up the great work! I'll have to start playing with this and provide additional feedback... -- Brian
3. Re: EuGL update
- Posted by stab master <stabmaster_ at HOTMAIL.COM> Mar 16, 2000
- 448 views
>A few notes: You've still got some DC's in eugl.ew that are >defined as integer (should be atoms). One in 'CreateOpenGLWindow' >and one >in 'EuGLMain'. oops.. I've never experienced any problems with this but I'll fix it anyway. >Also, the example 'accum.exw' includes 'glue.e' >instead >of 'glu.ew'. hmm.. I was trying to use accum.exw with my under-development glut-wrapper. I guess I forgot to change it back. >I'll have to start playing with this and provide >additional feedback... Go ahead.. >-- Brian ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com