1. ExoticaX

When i use ExoticaX, it just hangs most of the time.
Usually it just displays the first frame and stops.
Then i have to reboot my computer as ctrl-alt-del doen't work either.

please help :)

______________

StewartML

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2. Re: ExoticaX

Stewart MacKenzie-Leigh wrote:

>
> When i use ExoticaX, it just hangs most of the time.
> Usually it just displays the first frame and stops.
> Then i have to reboot my computer as ctrl-alt-del doen't work either.
>
> please help :)

If I were you, I'd go with Allegro or an OpenGL library. I just heard 
today that Exotica is a bit touchy on most machines... :\

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3. Re: ExoticaX

>Stewart MacKenzie-Leigh wrote:
>> When i use ExoticaX, it just hangs most of the time.
>> Usually it just displays the first frame and stops.
>> Then i have to reboot my computer as ctrl-alt-del doen't work either.
>>
>> please help :)
>
>If I were you, I'd go with Allegro or an OpenGL library. I just heard 
>today that Exotica is a bit touchy on most machines... :\

I've used ExoticaX on over 15 different machines and don't have a problem.

Check over you code very clearfully. Make sure your locking bmp's/surfaces
correctly when you need to etc. If you have a runtime bug with Exotica, it
normally will do what you describe. This is because it has the DirectX engine
engaged, and Euphoria can't shut it down when it dies.

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4. Re: ExoticaX

Dan McGrath wrote:

>I've used ExoticaX on over 15 different machines and don't have a problem.
>  
>
Your code or someone else's? In EUPHORIA?

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5. Re: ExoticaX

>Dan McGrath wrote:
>
>>I've used ExoticaX on over 15 different machines and don't have a problem.
>>  
>>
>Your code or someone else's? In EUPHORIA?

My code, and Exotica"X" is Euphoria only, as it is a wrapper for Exotica.

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6. Re: ExoticaX

Dan McGrath wrote:

>>Dan McGrath wrote:
>>    
>>
>>>I've used ExoticaX on over 15 different machines and don't have a problem.
>>>      
>>>
>>Your code or someone else's? In EUPHORIA?
>>    
>>
>My code, and Exotica"X" is Euphoria only, as it is a wrapper for Exotica.
>  
>
Cool! You got a game or something?

I thought Exotica was goin' cross-language or something. I remember
seeing on the web site that it was going to be a call-from-C library or
something. My memory is vague as that was years ago. Or about.

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7. Re: ExoticaX

<Snip>

>Cool! You got a game or something?
>
>I thought Exotica was goin' cross-language or something. I
remember
>seeing on the web site that it was going to be a call-from-C
library or
>something. My memory is vague as that was years ago. Or
about.


Exotica was a call from c library, and ExoticaX was a wrapper
written seperately for Eu by another Coder. Both of those
coders aren't active in the community anymore as far as I
know(Todd Riggs for Exotica, Scooby[can't remember his really
name] for ExoticaX), however, I am certain they stopped work
on Exotica/ExoticaX some time ago.

I'm not using it for a game atm, I used it for the Perlin
Noise Library which can be used to make 2d/3d textures,
animated 3d textures, sketchy interfaces etc. I'm still slowly
working on version 0.5.3 which has support for creating AVI's
for the animated 2d textures etc. Search on RDS if you
interested.

Cheers,
Dan McGrath

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8. ExoticaX

Just letting those who use ExoticaX know that I have finished
the docs. You can download them from my site..

  http://members.xoom.com/Third_Eye13


Chri

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9. ExoticaX

Hi All,

  I've been working on my exoticaX lib lately, and I think I'm just 
about done.. except for updating the docs..

  Before I finish the docs and put it on the web though, I would like to 
get some peeps to test it for me.. anyone willing?

  Fro those of you who have tried exotica before, and it didn't work, 
I've made some changes to how exotica initializes, so maybe you would 
want to try for me.. I'm hoping I solved quite a few of the problems 
that exotica poses..

  I should note that my latest lib is for exotica1.5, NOT exotica1.6, 
but that shouldn't make much difference..

  If you're interested to test for me, send me an email..

Chris

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