1. win32 sleep()
- Posted by wolfgang fritz <wolfritz at KING.IGS.NET> May 14, 2000
- 462 views
A few months ago I was looking for a simple system-speed-independent delay that could do 'less' than Euphoria's sleep(integer) routine... and the answer, of course, is... let win32 do it ! include win32lib.ew atom stop -- 'trick' stop constant winSleep=linkProc( kernel32, "Sleep",{C_INT}) atom ti ti=time() c_proc(winSleep,{125}) -- in milliseconds... well, almost ti=time()-ti printf(1,"slept for %3.3f seconds\n",{ti})
2. Re: win32 sleep()
- Posted by chris bensler <bensler at MAILOPS.COM> May 14, 2000
- 499 views
Hi Wolfgang, What do you mean by 'less'? As in more accurate? Well here's a routine I slapped together just cause you tempted me. :) Compared against your's, mine is even more accurate, at least to the third decimal.. and there is no need for any includes, let alone win32. <CODE> function sleeper(atom snooze) atom sleep_timer,slept slept = 0 sleep_timer=time() while slept < snooze do slept = time() - snooze end while return slept end function printf(1,"%3.3f",sleeper(0.125)) <END CODE> it MIGHT be a LITLE more accurate if you make it a procedure and get rid of the slept variable. I only did it that way so I could easily print the elapsed time. Chris