1. FluidAE 3.0.alpha2 has been released!
- Posted by ryanj Mar 09, 2014
- 1993 views
- Last edited Mar 12, 2014
FluidAE 3.0.alpha2 has been released! See http://fluidae.com/ for more information.
2. Re: FluidAE 3.0.alpha2 has been released!
- Posted by ryanj Mar 10, 2014
- 1831 views
alpha3 will be released in a day or two, since i found some issues already. The main change is i'm getting rid of the requirement of modifying the PATH and EUINC environmental variables, and adding a eu.cfg file instead.
3. Re: FluidAE 3.0.alpha2 has been released!
- Posted by Steady Mar 11, 2014
- 1755 views
alpha3 will be released in a day or two, since i found some issues already. The main change is i'm getting rid of the requirement of modifying the PATH and EUINC environmental variables, and adding a eu.cfg file instead.
I prefer batch files. I usually have a batch file reflecting the permanently installed items such as
c:\program files\Ati-catalyst\Ati.Ace\Core-Statistic
in a file called syspath.bat
Then whichever laguage software I am testing, I have file for it, withe a name such as
Eu41.bat
which would
call syspath.bat
and then continue with its own settings such as adding paths to the existing path.
When exiting from the testing of Euphoria 4.1, it would
call syspath.bat
again.
4. Re: FluidAE 3.0.alpha2 has been released!
- Posted by ryanj Mar 12, 2014
- 1669 views
That sounds like a good idea.
5. Re: FluidAE 3.0.alpha2 has been released!
- Posted by ryanj Mar 14, 2014
- 1570 views
I was going to release alpha3, but i decided to hold off for a few days, because i'm fixing a few things.
- I made a major performance improvement: when creating 200 buttons at once, it took 6 seconds! It was recalculating widget layout each time a widget was created. I reduced the time to a fraction of a second by making it buffer widget arrange/resize requests to do only 1 calculation after the widgets are created.
- I'm redesigning the debug console and adding more features to it, and fix a few bugs. I'm going to experiment with a graphical debug output console and possibly a graphical error report dialog.
- I added a html/xml style hypertext library, which lets you show formatted, word-wrapped text with "handles" that can be used to make links, context menus, etc. in the text. (and in the future, it will allow images and other features).
6. Re: FluidAE 3.0.alpha2 has been released!
- Posted by ryanj Mar 14, 2014
- 1545 views
I redesigned the Debug Console. http://fluidae.com/manual.php?page=guidebug
7. Re: FluidAE 3.0.alpha2 has been released!
- Posted by Steady Mar 15, 2014
- 1479 views
I redesigned the Debug Console. http://fluidae.com/manual.php?page=guidebug
The reporting of various trees is certainly an improvement over many other GUI packages, and would be very helpful to a developer
8. Re: FluidAE 3.0.alpha2 has been released!
- Posted by ryanj Mar 15, 2014
- 1430 views
Alpha 3 has been released!
- Bugfix: Modal windows were blocking the Debug Console. Added the ability to allow windows to ignore modal blocking.
- Feature: Redesigned the Debug Console, and put it in a separate file: include\modules\gui\debugconsole.e
- Optimization: Hugh performance improvement when creating many widgets at once or resizing windows by buffering and scheduling arrange/resize requests and ignoring all but the newest request for each widget (similar to how draw requests work).
- Configuration: Removed the need to modify EUINC and PATH environmental variables by using relative paths and eu.cfg files.