1. Sequences?
- Posted by Euman <euman at BELLSOUTH.NET> Dec 03, 2000
- 535 views
Hello all, In Euphoria everyone knows how sequences are formed sequence seq seq = {data1, data2, data3} Now in C suppose an "array" is missing size value or, has an (incomplete type) i.e: int seq[] /* if you create a struct named sequence struct sequence; /* and define the struct typedef struct sequence seq; /* later call to struct to fill sequence struct sequence { double data1, data2, data3 }; /* now seq should be seq = {data1, data2, data3} -- same as Euphoria AM I RIGHT? I have absolutely none what-so-ever Knowledge of C/C++ just reading up on the language to help put into perspective the Eu 2 C translator... euman at bellsouth.net
2. Re: Sequences?
- Posted by cense <cense at MAIL.RU> Dec 03, 2000
- 518 views
- Last edited Dec 04, 2000
On Sun, 03 Dec 2000, Euman wrote: >> Hello all, >>=20 >> In Euphoria everyone knows how sequences are formed >>=20 >> sequence seq >> seq =3D {data1, data2, data3} >>=20 >> Now in C suppose an "array" is missing size value or, >> has an (incomplete type) >> i.e: int seq[] >>=20 >> /* if you create a struct named sequence >> struct sequence; >>=20 >> /* and define the struct >> typedef struct sequence seq; >>=20 >> /* later call to struct to fill sequence >> struct sequence { >> double data1, data2, data3 >> }; >>=20 >> /* now seq should be >> seq =3D {data1, data2, data3} -- same as Euphoria >>=20 >> AM I RIGHT? >>=20 >> I have absolutely none what-so-ever Knowledge >> of C/C++ just reading up on the language >> to help put into perspective the Eu 2 C translator... >>=20 >> euman at bellsouth.net Euphoria sequences are ordered and indexable, C/C++ structs are not, they= are just an bubble around the data (and/or routines) --=20 evil, corruption and bad taste ^[cense]
3. Re: Sequences?
- Posted by Euman <euman at BELLSOUTH.NET> Dec 04, 2000
- 540 views
^[cense] >>Euphoria sequences are ordered and indexable, >>C/C++ structs are not, they are >>just an bubble around the data (and/or routines) You can in the example (I gave in a prior post) use the array subscript to access any element in the array and from the doco i have on the subject the array is pre-sized & ordered by the compiler.. BTW, If i understand from the documentation i have, the only differences would be nested sequences or (multidimensional arrays) where-as only the leftmost subscript bound can be omited i.e: sequence[][2] Whats confusing for me at this point is useing pointers in the struct to access literal strings I'm probably more than way off base so, I'll shut-up and study pointers some more......Thanks euman at bellsouth.net
4. Sequences?
- Posted by Ryan Zerby <ryanz at NETREX.COM> Jan 27, 1998
- 499 views
How are sequences implemented in Euphoria, anyway? -- Ryan Zerby, Senior Programmer ryanz at netrex.com "to create out of his own imagination the beauty of his wild forebears --a mythology he cannot inherit." -- Allen Ginsberg 'Wild Orphan'
5. Re: Sequences?
- Posted by Robert Craig <rds at EMAIL.MSN.COM> Jan 27, 1998
- 503 views
Ryan Zerby asks: > How are sequences implemented in Euphoria, anyway? As you are probably aware, Euphoria (ex.exe/exw.exe) is written in C. Therefore a Euphoria sequence has to be represented in memory using C data structures. The way that a sequence is represented has changed several times over the years, without requiring any Euphoria code to be rewritten, and in most cases without anyone even noticing. I started off with the notion that sequences were like Lisp lists and should therefore be implemented using linked lists. This carried a lot of memory overhead for the links, and made subscripting quite slow, so I rewrote the whole interpreter to make sequences more like arrays. Several iterations later we now have the current structure (which changed again slightly in 1.5a). Sequences are currently implemented as a header, followed by an array of 4-byte values. 1 bit in each value tells the interpreter whether the value is an integer or a pointer to something. That's why the Euphoria integer type is 31-bits, not 32. If it's a pointer to something it will point at either another sequence, or a floating-point number. The header contains a reference count, the length of the sequence, and some storage allocation info designed to make it easier to append, prepend and concatenate without necessarily having to copy the whole sequence to a bigger area in memory. Regards, Rob Craig Rapid Deployment Software