1. What is better, cdecl or stdcall?

I need to write a DLL in C++. It will be linked to Euphoria project. What better use for exporting functions from C++ DLL to Euphoria script?

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2. Re: What is better, cdecl or stdcall?

TheresNoTime said...

I need to write a DLL in C++. It will be linked to Euphoria project. What better use for exporting functions from C++ DLL to Euphoria script?

The most common practice is using stdcall unless you need functions with a variable count of arguments like WinAPI function wsprintf() etc. Anyway you can call a function with a fixed count of arguments from Euphoria (ie. you can import wsprintf() with define_c_proc(user32,"+wsprintfA",repeat(C_INT,10)) to use it with exactly 10 arguments).

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3. Re: What is better, cdecl or stdcall?

Thanks.

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4. Re: What is better, cdecl or stdcall?

TheresNoTime said...

I need to write a DLL in C++. It will be linked to Euphoria project. What better use for exporting functions from C++ DLL to Euphoria script?

The most important thing is to export a C API for euphoria to use. Using a C++ DLL from anything but C++ (and the same compiler!) is a nightmare. Basically, this means writing your functions inside of an extern "C" block:

extern "C"{ 
 
    /* functions here */ 
 
} 

Matt

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