1. Stellar Project
- Posted by gwalters Nov 18, 2012
- 1694 views
I would like to create a set of dots beginning with small and ending with large where each dot would be representative of the brightness of a star(its magnitude). I would retreive a window from a star data base (which I have) and then would like to draw an image on the screen where each dot (star) would be positioned correctly.
Can someone point me where to look for a routine or win32lib routine where I could figure out how to do this? I don't have a clue how to start. This would be a windows 7 environment.
2. Re: Stellar Project
- Posted by useless_ Nov 18, 2012
- 1705 views
I would like to create a set of dots beginning with small and ending with large where each dot would be representative of the brightness of a star(its magnitude). I would retreive a window from a star data base (which I have) and then would like to draw an image on the screen where each dot (star) would be positioned correctly.
Can someone point me where to look for a routine or win32lib routine where I could figure out how to do this? I don't have a clue how to start. This would be a windows 7 environment.
There's several at
http://rapideuphoria.com/cgi-bin/asearch.exu?dos=on&win=on&lnx=on&gen=on&keywords=star
useless
3. Re: Stellar Project
- Posted by gwalters Nov 18, 2012
- 1633 views
Didn't find anything there that I could use.
This code opens a blank window but If I understand how creatDIB works I should get an object in the window. Any help would be appreciated.
global constant starWindow = create(Window,"",0,sx + cx*10,sy + cy*3+5,600,635,0) --Bitmap2 = create( Bitmap, "Bitmap", starWindow, sx-cx*7, cy*10, 0, 0, 0 ) pal = { { 0, 0, 0}, {100,100,100}, {125,125,125}, {255,255,255} } starTable = { { {1,3,3,1}, {2,3,3,2}, {2,3,3,2}, {1,2,2,1} }, { {1,2,2,1}, {2,2,2,2}, {2,2,2,2}, {1,2,2,1} }, { {0,1,2,2,1,0}, {1,2,3,3,2,1}, {2,3,3,3,3,2}, {2,3,3,3,3,2}, {1,2,3,3,2,1}, {0,1,2,2,1,0} }, { {0,2,3,3,2,0}, {2,3,3,3,3,2}, {3,3,3,3,3,3}, {3,3,3,3,3,3}, {2,3,3,3,3,2}, {0,2,3,3,2,0} }, { {0,1,2,3,3,2,1,0}, {1,2,3,3,3,3,2,1}, {2,3,3,3,3,3,3,2}, {3,3,3,3,3,3,3,3}, {3,3,3,3,3,3,3,3}, {2,3,3,3,3,3,3,2}, {1,2,3,3,3,3,2,1}, {0,1,2,3,3,2,1,0} } } hBitmap = createDIB( {pal, starTable[5]} ) drawBitmap(starWindow,hBitmap, 100,100) WinMain(starWindow, Normal)
4. Re: Stellar Project
- Posted by DerekParnell (admin) Nov 18, 2012
- 1625 views
This code opens a blank window but If I understand how creatDIB works I should get an object in the window. Any help would be appreciated.
You don't need a DIB (bitmap), just create a Pixmap the same size as your window then draw on the Pixmap, and on your window's Paint event, bitblt the pixmap onto your window. This is a very fast way of updating an animated display.
5. Re: Stellar Project
- Posted by gwalters Nov 19, 2012
- 1561 views
This code opens a blank window but If I understand how creatDIB works I should get an object in the window. Any help would be appreciated.
You don't need a DIB (bitmap), just create a Pixmap the same size as your window then draw on the Pixmap, and on your window's Paint event, bitblt the pixmap onto your window. This is a very fast way of updating an animated display.
Thanks, having never done any graphics, I need a little more help. How do you draw to a Pixmap? I understand the rest of what you said.
6. Re: Stellar Project
- Posted by gwalters Nov 19, 2012
- 1534 views
Can someone explain my mistake?
This does not work but I need it to work
procedure starWindowOpen (integer self, integer event, sequence params)--params is () atom hbitmap hbitmap = createDIB( {pal, starTable[3]} ) drawBitmap(pixWindow,hbitmap, 100,100) copyBlt(starWindow,0,0,pixWindow) end procedure setHandler( starWindow, w32HOpen, routine_id("starWindowOpen")) WinMain(starWindow, Normal)
This does work but I don't want the object where it puts it.
procedure starWindowOpen (integer self, integer event, sequence params)--params is () atom hbitmap hbitmap = createDIB( {pal, starTable[3]} ) drawBitmap(bitWindow,hbitmap, 100,100) setBitmap(bitWindow, hbitmap) end procedure setHandler( starWindow, w32HOpen, routine_id("starWindowOpen")) WinMain(starWindow, Normal)
Any ideas what I am doing wrong.. thanks for help
7. Re: Stellar Project
- Posted by ghaberek (admin) Nov 19, 2012
- 1532 views
Can someone explain my mistake?
This does not work but I need it to work
snip...
This does work but I don't want the object where it puts it.
snip...
Any ideas what I am doing wrong.. thanks for help
This is a very common mistake when you first start out with drawing directly onto a window. We often assume that since controls persist visually on the window, so do the raw graphics we place there. This is however, simply incorrect. Your graphics might persist, but Windows will almost certainly draw over them again the next time anything happens to your window (move, resize, etc.). Your issue is made especially worse because the w32HOpen event occurs before the window is ever visible.
And so, to persist the graphics, you must only draw to the window during the w32HPaint event, like this:
-- declare your bitmap outside your events atom hbitmap procedure starWindowOpen (integer self, integer event, sequence params)--params is () -- create the bitmap during the w32HOpen event hbitmap = createDIB( {pal, starTable[3]} ) end procedure setHandler( starWindow, w32HOpen, routine_id("starWindowOpen")) procedure starWindowPaint( integer self, integer event, sequence params ) -- draw the bitmap to the window during the w32HPaint event copyBlt(starWindow,0,0,hbitmap) end procedure setHandler( starWindow, w32HPaint, routine_id("starWindowPaint")) WinMain(starWindow, Normal)
You could also create a Pixmap instead of using createDIB, but you don't need both.
-Greg
8. Re: Stellar Project
- Posted by DerekParnell (admin) Nov 19, 2012
- 1654 views
Thanks, having never done any graphics, I need a little more help. How do you draw to a Pixmap? I understand the rest of what you said.
I'll knock up a sample program after work, so give me about at least 8 hours from now.
9. Re: Stellar Project
- Posted by DerekParnell (admin) Nov 20, 2012
- 1459 views
Sorry it took longer. My daughter has her Politics exam tomorrow so she wanted me to quiz her on the subject matter. We did a good job of it
Anyhow, here's some sample Windows graphics code that you might be able to use.
include win32lib.ew include std/math.e integer starWindow integer starMap constant starShape = { {}, {{1,0}}, {{1,1}}, {{0,1}}, {{1,0}, {1,1}}, {{1,0}, {1,1}, {0,1}}, {{-1,0}, {1,0}, {0, 1}, {0, -1}}, {{-1,-1}, {1,1}, {1, -1}, {-1, 1}}, {{-1,-1}, {0, -1}, {-1,1},{1,0}, {1,1}, {0,1}, {1,-1}, {0, -1}} } constant deltadist = { 2,3,5,8,13,21,34,55,89,144,233,377} constant colors = {1,1,1,1,1,1,1,1,1,1,1,1,1,2,3,4,5} constant colorRGB = { {#FF, #FF, #FF}, {#FF, #FF, 0}, { 0, #FF, #FF}, {#FF, 0, 0}, { 0, 0, #FF} } sequence starTable integer lX, hX, lY, hY, spaceWidth, spaceHeight procedure Generate_Star_Data() starTable = {} integer shape, dist, color atom theta atom bright sequence starcolor integer X, Y, dX, dY X = 0 Y = 0 lX = 0 hX = 0 lY = 0 hY = 0 -- Generate random data for a few (from 101 to 1000) stars for i = 1 to 100 + rand(900) do shape = rand(length(starShape)) -- Assign a shape (size) -- Get the distance from the previous star dist = deltadist[rand(length(deltadist))] theta = rnd() * TWOPI dX = floor(cos(theta) * dist) dY = floor(sin(theta) * dist) X = X + dX Y = Y + dY -- Set its color and brightness color = rand(length(colors)) bright = (25 * rand(4)) / 100 starcolor = floor(colorRGB[colors[color]] * bright) -- Add the star to the list starTable = append(starTable, {shape, X, Y, starcolor}) -- Capture the extent of the 'star space' generated. if X < lX then lX = X end if if X > hX then hX = X end if if Y < lY then lY = Y end if if Y > hY then hY = Y end if end for spaceWidth = hX - lX + 1 spaceHeight = hY - lY + 1 end procedure procedure Create_Stars() sequence winsize -- Find out how big the display window is right now. winsize = getCtlSize(starWindow) -- Either create the pixmap or resize it. if starMap != 0 then setCtlSize(starMap, winsize[1], winsize[2]) else starMap = create( Pixmap, "", 0, 0, 0, winsize[1], winsize[2], 0 ) end if -- Clear the pixmap to all black setBackColor(starMap, 0) -- paint it black -- Draw each star onto the pixmap. for i = 1 to length(starTable) do sequence currStar = starTable[i] integer X integer Y sequence shape -- Calculate the actual X/Y of the star X = floor(winsize[1] * ((currStar[2] - lX) / spaceWidth) ) Y = floor(winsize[2] * (((currStar[3] - lY) / spaceHeight)) ) -- set the initial pixel setPixel(starMap, X, Y, currStar[4]) -- draw the rest of the star's shape shape = starShape[currStar[1]] for j = 1 to length(shape) do setPixel(starMap, X + shape[j][1], Y + shape[j][2], currStar[4]) end for end for end procedure procedure onPaint(integer id, integer event, sequence parms) if starMap = 0 then -- No stars yet, so I better create them. Create_Stars() end if -- Copy the pixmap to the display window copyBlt(starWindow, 0, 0, starMap) end procedure procedure onResize(integer id, integer event, sequence parms) -- Changed the display window size, so I better redraw the pixmap Create_Stars() -- Force the window to get the updated pixmap. repaintFG(id) end procedure procedure onKeyDown(integer id, integer event, sequence parms) -- User wants to view a new set of stars. Generate_Star_Data() Create_Stars() repaintFG(id) end procedure procedure init_app() Generate_Star_Data() starMap = 0 starWindow = create(Window, "Star Viewport - Press a key for new stars", 0, 0.15,0.15,0.70,0.70,0) setHandler(starWindow, w32HPaint, routine_id("onPaint")) setHandler(starWindow, w32HResize, routine_id("onResize")) setHandler(starWindow, w32HKeyDown, routine_id("onKeyDown")) end procedure init_app() WinMain(starWindow, Normal)
10. Re: Stellar Project
- Posted by gwalters Nov 20, 2012
- 1409 views
Derek and Greg,
Thanks for the input. I've learned a lot. More to this project than I thought but I am making progress however.
George
11. Re: Stellar Project
- Posted by gwalters Nov 26, 2012
- 1381 views
Can someone tell me which function in win32lib that will return the pixel in a window that the the mouse clicked on?
12. Re: Stellar Project
- Posted by BRyan Nov 26, 2012
- 1315 views
Can someone tell me which function in win32lib that will return the pixel in a window that the the mouse clicked on?
I think you could use these see mouse docs
func getPointerPos() Find where the mouse pointer is on the screen. func getPointerRelPos(integer id) Retrieves relative position of the mouse.
13. Re: Stellar Project
- Posted by gwalters Nov 26, 2012
- 1299 views
Thanks
Where are the mouse docs? I couldn't find any.
14. Re: Stellar Project
- Posted by BRyan Nov 26, 2012
- 1311 views
Thanks
Where are the mouse docs? I couldn't find any.
In the c:\win32lib_0_70_20\docs directory mouse.htm
15. Re: Stellar Project
- Posted by gwalters Nov 26, 2012
- 1293 views
Thanks. Don't know how I missed it. I did look there.