1. SF.net community article requested of us
- Posted by jeremy (admin) Sep 01, 2009
- 1225 views
SourceForge contacted us today and asked if we would like to be spotlighted on their community blog. The answer, of course, was yes.
We have created a WikiPage to help get answers to the "interview" questions. If you feel you can help out, please do so! Please visit the SourceForge Article wiki page and help out.
Thanks!
Jeremy
2. Re: SF.net community article requested of us
- Posted by DerekParnell (admin) Sep 02, 2009
- 1208 views
- Last edited Sep 03, 2009
SourceForge contacted us today and asked if we would like to be spotlighted on their community blog. The answer, of course, was yes.
We have created a WikiPage to help get answers to the "interview" questions. If you feel you can help out, please do so! Please visit the SourceForge Article wiki page and help out.
There is quite a bit of stuff here now. Check it out and improve on it where you can.
3. Re: SF.net community article requested of us
- Posted by Lone_EverGreen_Ranger Sep 03, 2009
- 1166 views
Pretty cool article there. Its really cool that Euphoria is getting out there, and that more people are getting interested in it. Its a big boost for Eu.
4. Re: SF.net community article requested of us
- Posted by alanjohnoxley Sep 03, 2009
- 1152 views
A suggestion for the "anything you would like to tell" second last question:
Euphoria's main plus point is the speed at which a program can be written *and debugged*, without extra tools. Why suffer with pointers, garbage collection, obscure language syntax and compiling if you don't need to?
5. Re: SF.net community article requested of us
- Posted by DerekParnell (admin) Sep 03, 2009
- 1117 views
A suggestion for the "anything you would like to tell" second last question:
Euphoria's main plus point is the speed at which a program can be written *and debugged*, without extra tools. Why suffer with pointers, garbage collection, obscure language syntax and compiling if you don't need to?
Good point, Alan. It's a wiki so you can make the changes yourself. Have a go at it.
6. Re: SF.net community article requested of us
- Posted by euphoric (admin) Sep 10, 2009
- 1142 views
How did this turn out?
7. Re: SF.net community article requested of us
- Posted by jeremy (admin) Sep 10, 2009
- 1070 views
How did this turn out?
Hm. I guess I should take the text off the wiki and submit it now?
Is everyone happy w/the outcome on the wiki?
Jeremy
8. Re: SF.net community article requested of us
- Posted by useless Sep 10, 2009
- 1082 views
How did this turn out?
Hm. I guess I should take the text off the wiki and submit it now?
Is everyone happy w/the outcome on the wiki?
Jeremy
Well, except if they read the description of how the stack space is handled in the other thread, they'll prolly be put off shining a favourable spotlight on Eu.
useless
9. Re: SF.net community article requested of us
- Posted by euphoric (admin) Sep 10, 2009
- 995 views
Well, except if they read the description of how the stack space is handled in the other thread, they'll prolly be put off shining a favourable spotlight on Eu.
No doubt! They require projects to be perfect before shining that spotlight.
10. Re: SF.net community article requested of us
- Posted by jaygade Sep 10, 2009
- 964 views
Shhh! Don't tell SourceForge that the Euphoria interpreter makes use of the high order bits in a word in order to tell whether a number is an integer or a memory pointer! That's definitely a dodgy practice.
Edit: I'm just having some fun. Don't take my comments personally anyone.