1. Simplest way to display Image???
- Posted by lockiedownunder Jun 22, 2009
- 1163 views
What is the easiest way to: 1>Load a JPG file 2>Resize to fit into an area on the screen? 3>Zoom in (Not necessary at the moment but may be desirable in the future)
This is a windows program using WIN32LIB
2. Re: Simplest way to display Image???
- Posted by lockiedownunder Jun 22, 2009
- 1164 views
I was thinking of using CXImage
What are you opinions on this.
After loading into an atom I think how do I display it.
Never done this before.
3. Re: Simplest way to display Image???
- Posted by euphoric (admin) Jun 22, 2009
- 1239 views
What is the easiest way to: 1>Load a JPG file 2>Resize to fit into an area on the screen? 3>Zoom in (Not necessary at the moment but may be desirable in the future)
This is a windows program using WIN32LIB
Check out Tommy Carlier's Win32Dib and FreeDib. I used those for a graphics manipulation program a few years back. They might be out of date now, but I remember them making things easier for me.
4. Re: Simplest way to display Image???
- Posted by ghaberek (admin) Jun 22, 2009
- 1168 views
Here's a function that will create a proper Win32Lib DIB from a CxImage object. I just took createDIB(), ripped out the EuBmp guts and stuffed in some CxImage calls. Enjoy!
global function createDIBFromCXImage( atom image ) sequence info, pal integer width, height, bitsPer, colors, headerSize atom mset, memBits, memBitmapInfo, at, hdc, hDIB mset = w32new_memset() -- get the dib info info = CXI_GetDIB( image ) memBits = info[1] width = info[2] height = info[3] bitsPer = info[4] -- get the palette pal = CXI_GetPalette( image ) -- determine number of colors colors = length( pal ) -- determine the header size headerSize = SIZEOF_BITMAPINFOHEADER + (SIZEOF_RGBQUAD * colors) -- allocate memory for DIB memBitmapInfo = w32acquire_mem( mset, headerSize ) w32set_memory( memBitmapInfo, ID_BITMAPINFOHEADER, {SIZEOF_BITMAPINFOHEADER, width, height, 1, bitsPer, 0, 0, 0, 0, colors, 0} ) -- get the address of the first rgb tuple at = w32address( memBitmapInfo, bmiColors ) -- copy the pal to memory for i = 1 to colors do -- store values w32store( at, rgbRed, pal[i][1] ) w32store( at, rgbGreen, pal[i][2] ) w32store( at, rgbBlue, pal[i][3] ) w32store( at, rgbReserved, 0 ) -- move to next quad at += SIZEOF_RGBQUAD end for -- Get the screen's device context. hdc = getDC( Screen ) -- Create the DIB. hDIB = w32Func( xCreateDIBitmap, { hdc, w32address( memBitmapInfo, bmiHeader ), CBM_INIT, memBits, memBitmapInfo, DIB_RGB_COLORS} ) -- release the screen dc releaseDC( Screen ) -- Free memory w32release_mem( mset ) trackObject( {-1,kBitmapObject}, hDIB, ForProgram ) return hDIB end function
-Greg
5. Re: Simplest way to display Image???
- Posted by lockiedownunder Jun 22, 2009
- 1152 views
Man thats a lot of work to display an image.
Thank you it works well :)
Now I just have to work out how to resize, zoom and move image so I can see it better.
Any help welcome
6. Re: Simplest way to display Image???
- Posted by lockiedownunder Jun 22, 2009
- 1167 views
Ok resizing with cximage is pretty easy - got that covered
HOW would I scroll an image thats larger then my bitmap area
OR
HOW can I click on the image and resize/zoom in so that the clicked point is the centre of my display.
Thanks Tony
7. Re: Simplest way to display Image???
- Posted by lockiedownunder Jun 23, 2009
- 1146 views
ANYONE?
HOW would I scroll an image thats larger then my bitmap area
OR
HOW can I click on the image and resize/zoom in so that the clicked point is the centre of my display.
Thanks Tony
8. Re: Simplest way to display Image???
- Posted by DerekParnell (admin) Jun 23, 2009
- 1139 views
ANYONE?
HOW would I scroll an image thats larger then my bitmap area
OR
HOW can I click on the image and resize/zoom in so that the clicked point is the centre of my display.
Thanks Tony
Assuming you have gotten the image into RAM as a DIB (Device Independant Bitmap) then ...
- Scrolling. I assume you have a "viewport" into the bitmap such that the viewport cannot display the entire bitmap at once.
- Use bitBlt or copyBlt and set the destination offset to negative offsets.
- For example, if you set the X/Y destination to -100,-200 the the effect is to show position 100,200 of the bitmap in the top left corner of the viewport.
- You can scroll the image this way by linking the relative offset of the ButtonDown location to the viewport's topleft as the delta to apply to the bitBlt destination offset.
- For example, let's assume that the user clicks and holds down the mouse at position 50 pixels to the right of the viewport's left edge, and 75 pixels from the top of the viewport's top edge - (50,75). Now track the mouse movements and subtract each mouse position from this (50,75).
- Eg. The mouse moves to (40,68) which means the relative mouse movement is (-10, -7), that is 10 pixels left and 7 pixels up. So now you bitBlt the image to the destination offset (-10,-7) which has the effect of move the image left 10 pixels and up 7 pixels.
- Now if the mouse position next is (45,67) we still subtract the initial mouse location from this giving (-5, -8), and again you bitBlt the image to destination (-5, -8), this moving the image by the same amont you moved the mouse.
- On receiving a ButtonUp event you can stop moving the image around.
- Zooming.
- Use the stretchBlt to create an enlarged/reduced copy of your original DIB by the parameters you supply. These can be based on the mouse's scrollwheel movement, for example. You then display the new DIB in the viewport.
My technique is to store DIBs in a Pixmap control and bitBlt them to a viewport during its Paint event. If you need better performance, you can calculate which portion of the DIB needs to be bitBlt'ed by using the parameters on the Paint event. This can sometimes improve things by not having to reshow the entire DIB, just the parts that have been exposed.
9. Re: Simplest way to display Image???
- Posted by lockiedownunder Jun 23, 2009
- 1073 views
Hello Derek, nice to see that your are still around, I have been away for a long while.
I am using a WIN32LIB BitmapImage to display the picture.
image = CXI_LoadImage("CMI16.jpg", CXI_FORMAT_UNKNOWN, 0) setBitmap(BitmapImage,createDIBFromCXImage(image))
image is the hDIB
Sorry I am really struggling with this, I played around with bitBlt & copyBlt but I don't understand.