1. Physics In Euphoria
- Posted by Andy May 05, 2009
- 874 views
- Last edited May 06, 2009
Hey Guys,
Are there any physics library for Euphoria? IF not, I suppose I could try and whip something up myself. I though it would be nice, if Euphoria had a physics library, like how there's Bullet, ODE, etc. It would be cool to have a physics engine in pure Euphoria, though. So are there any libraries?
2. Re: Physics In Euphoria
- Posted by DerekParnell (admin) May 05, 2009
- 871 views
- Last edited May 06, 2009
Hey Guys,
Are there any physics library for Euphoria? IF not, I suppose I could try and whip something up myself. I though it would be nice, if Euphoria had a physics library, like how there's Bullet, ODE, etc. It would be cool to have a physics engine in pure Euphoria, though. So are there any libraries?
Funny you should say that ... I've been slowly put one into shape. I haven't touched it for months now, being side-tracked by v4, but I'll look around for it and see if it is any state to publish.
My idea was to provide some fundamental functions for game writers, but not any actual graphics routines. So collision detection is not included but things force, friction and vector arithmetic.
I wasn't thinking of any AI routines either, as that is a library in itself!
3. Re: Physics In Euphoria
- Posted by Andy May 06, 2009
- 861 views
Well as long as it has all the functions for a physics library, that would be great. Well now that I think about it, if it were to be a library, it would need collision detection, physics for vehicles, friction, velocity and all that stuff. A physics library dosen't necessarily need AI.