forum-msg-id-138903-edit

Original date:2025-04-02 18:32:57 Edited by: rzuckerm Subject: Re: Bug in std/base64.e

Thanks, Greg, for your quick review. I have just one more issue dealing with the handling of the \0 character in decode. I suspect that it will crash due to an index of 0 on the decode table. I'll do a fix real quick and put up another PR.

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