Re: converting (Neil's) rgb formt

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but what should I do here:
 neilrgb=6579300
 rgb = repeat(neilrgb, 3)
 rgb[1] = floor(rgb[1]/65536)
 rgb[3] = remainder(rgb[3], 256)
 rgb[2] = (remainder(rgb[3], 65536) - rgb[3]) / 256


That is one way.  You should be able to devise another 5 by now. :)



        Lucius L. Hilley III
        lhilley at cdc.net   lucius at ComputerCafeUSA.com
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----- Original Message -----
From: Talvitie <smtoa at SAUNALAHTI.FI>
To: <EUPHORIA at LISTSERV.MUOHIO.EDU>
Sent: Sunday, October 10, 1999 1:27 PM
Subject: converting (Neil's) rgb formt


> ---------------------- Information from the mail
header -----------------------
> Sender:       Euphoria Programming for MS-DOS
<EUPHORIA at LISTSERV.MUOHIO.EDU>
> Poster:       Talvitie <smtoa at SAUNALAHTI.FI>
> Subject:      converting (Neil's) rgb formt
> --------------------------------------------------------------------------
-----
>
> I now have texture mapping somewhat done, but I'd need to load 24-bit =
> images for testing purposes.
> I use Neil for this, but how may I change the neil's #RRGGBB format into =
> mine {#RR,#GG,#BB}
>
> backwards it goes like this:
> rgb= {100,100,100}
> neilrgb= rgb[1]*65536+rgb[2]*256+rgb[3]
>
> but what should I do here:
> neilrgb=6579300
> rgb= ?????
>
> --Talvitie
>

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