Re: DirectX (!) - Win32lib Design Tool
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Jun 27, 1999
- 341 views
[DirectX] Hi, there, Todd. I'm happily suprised and would be fascinated to see the code at work, al though i'm quite sure I can't really add much to it, I do suggest you release some sneak-peak. For months, people have discussed the need for DirectX wraps, etc. and no out of blue, some one comes with half and prolly the most dificult parts done. No, lets hope Pete hears this. Maybe he can 'mangle' his Neil library to work with your DirectX library. Such a library would be a 'break-through' in the form that Neil would then offer a virtual screen / sprites library that works using all video modes, all color depths and all platforms. Can you imagine, the arrogant statement a game written with it, on itself already is ? Just because it runs every where, with any video mode and any color depth. Oh, Todd, and welcome to the Eu-community. [Design-Utility] - Win32lib Oh and David, about Win32lib, why haven't you incorporated (and thus updated for your latest release) Jaquesch excellent update to your design-utility packed with every Win32Lib release ? Ralf N. nieuwen at xs4all.nl ralf_n at email.com http://www.xs4all.nl/~nieuwen PS. The page isn't updated the last few weeks, since I crashed my whole system a couple of weeks ago, and have just now recovered and gain net-acces again. (this explains my silence the last few weeks as well)