1. Re: DirectX (!) - Win32lib Design Tool

[DirectX]

Hi, there, Todd.

I'm happily suprised and would be fascinated to see the code at work, al
though i'm quite sure I can't really add much to it, I do suggest you
release some sneak-peak. For months, people have discussed the need for
DirectX wraps, etc. and no out of blue, some one comes with half and prolly
the most dificult parts done.

No, lets hope Pete hears this. Maybe he can 'mangle' his Neil library to
work with your DirectX library. Such a library would be a 'break-through' in
the form that Neil would then offer a virtual screen / sprites library that
works using all video modes, all color depths and all platforms.

Can you imagine, the arrogant statement a game written with it, on itself
already is ? Just because it runs every where, with any video mode and any
color depth.

Oh, Todd, and welcome to the Eu-community.

[Design-Utility] - Win32lib

Oh and David, about Win32lib, why haven't you incorporated (and thus updated
for your latest release) Jaquesch excellent update to your design-utility
packed with every Win32Lib release ?

Ralf N.
  nieuwen at xs4all.nl
  ralf_n at email.com
  http://www.xs4all.nl/~nieuwen

PS. The page isn't updated the last few weeks, since I crashed my whole
system a couple of weeks ago, and have just now recovered and gain net-acces
again. (this explains my silence the last few weeks as well)

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