1. Doom Port
- Posted by Paul Martin <twilight at WCC.NET> Jan 05, 1999
- 397 views
Hello all, While waiting for Ralf to finish his rewrite of botmatch (hint, hint, nudge, nudge); I came across the source code for the Doom engine. It occurred to me that that would be neat to port it to Euphoria. It would also be an excellent oppurtunity for me to get familiar with C. So I downloaded it to take a look. Well it's large, about 130+ files. My question is, has anyone done a large port like this? If so what kind of snags did you run into? I know Euphoria does not handle structures the way C does, I think I found a work around. Any advise also would be helpfull. Thanks Paul Martin
2. Re: Doom Port
- Posted by Adam Weeden <SkaMan325 at AOL.COM> Jan 05, 1999
- 393 views
I've tinkered with the doom source code before so here are a couple tips: 1) Leave all the *.asm files alone, those will be the easiest to port if u download asm.e. 2) Avoid anything object oriented (It works well in C++, but not in Euphoria). 3) Have fun with it (take certain liberties if u have too). Good Luck, Adam Weeden
3. Re: Doom Port
- Posted by LEVIATHAN LEVIATHAN <kiduv1999 at HOTMAIL.COM> Jan 05, 1999
- 379 views
Hummmmm..... Paul, coincidentally, I am doing something to that effect. :) I would also love to have this information, all. :) Thanx, -- "LEVIATHAN" ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com
4. Re: Doom Port
- Posted by "Bown, John" <John.Bown at UK.ORIGIN-IT.COM> Jan 05, 1999
- 400 views
> >Paul, coincidentally, I am doing something to that effect. :) >I would also love to have this information, all. :) >Thanx, >-- "LEVIATHAN" Where does one get the source code for the Doom Engine ?
5. Re: Doom Port
- Posted by Paul Martin <twilight at WCC.NET> Jan 05, 1999
- 400 views
I found it at At 02:42 PM 1/5/99 -0000, you wrote: >> >>Paul, coincidentally, I am doing something to that effect. :) >>I would also love to have this information, all. :) >>Thanx, >>-- "LEVIATHAN" > >Where does one get the source code for the Doom Engine ? > >