Re: Doom Port

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I've tinkered with the doom source code before so here are a couple tips:

1) Leave all the *.asm files alone, those will be the easiest to port if u
download asm.e.
2)  Avoid anything object oriented (It works well in C++, but not in
Euphoria).
3)  Have fun with it (take certain liberties if u have too).

Good Luck,
Adam Weeden

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