1. RPG (Project K)
- Posted by Lewis Townsend <keroltarr at HOTMAIL.COM> Sep 03, 1999
- 342 views
Hello all, After Paul Martin posted this message to the list: "Just to inform that I'm moving on." he gave me permission to continue "Project K" (a graphical computer-RPG that we were working on together) on my own. Since I generated a lot of data for the game I've decided to do so. While I'll undoubtedly look to Paul's initial work for inspiration and ideas, I plan on doing a complete rewrite of the code. Of course I'll need at least as much external help as Paul did and that's why I'm writing to the list. There were at least a couple of people that said that they would help with it before but I can't remember who, so anyone that is remotely interested in the project feel free to write me at keroltarr at hotmail.com and let me know so I don't need to post future info straight to the list. Here are some very general game specs to help you decide: Game name: The Lands of Karitaren Platform: DOS (for now) Graphics: Neil (SVGA) Interface: NeilGUI (hee hee) Game type: Fantasy RPG Speed: Realtime Tile Engine: Isometric (Diablo, Baldur's Gate) Control: Mouse, Keyboard Char design: In-depth Char interaction: Selection Combat model: In-depth/realtime well, let me know if you're interested. As soon as I get NeilGUI spiffed up some more I plan on getting started on the project. By then I'll have identified the parts I'll need help on. Comments, questions, and suggestions are welcome. Regards to all, Lewis Townsend ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com
2. Re: RPG (Project K)
- Posted by MindVentur at AOL.COM Sep 08, 1999
- 334 views
It's good to hear that the project is going to continue. I think a nice isometric display would look nice. I do have a few graphics questions... With some of the problems displaying SVGA on different types of hardware, why not use Windows and DirectX instead of relying on a DOS system? Either way, what kind of resolution are you thinking about? Good luck!
3. Re: RPG (Project K)
- Posted by Lewis Townsend <keroltarr at HOTMAIL.COM> Sep 08, 1999
- 325 views
Hello, >From: MindVentur at AOL.COM > >It's good to hear that the project is going to continue. I think a nice >isometric display would look nice. I do have a few graphics questions... > >With some of the problems displaying SVGA on different types of hardware, >why >not use Windows and DirectX instead of relying on a DOS system? Well, that would be great but I don't know how. I guess I could learn how to use Exotica but isn't DirectX Windows specific? Neil is a triple platform lib now and I know how to use it. I will definitely considder porting to DirextX if the Neil release is a success. BTW, are you "proficient" in Exotica/DirectX? If you are, and want to help with the project, I might change my mind. >Either way, what kind of resolution are you thinking about? I'm debating between 640x480 and 800x600. I also want to use 16 bit or 24 bit colordepth so I'm not sure which would be the best balance of looks and performance. I'm use to using 640x480x24 but maybe 800x600x16 would be better, what do you think? >Good luck! Thanks, I hope I don't have to rely on luck to finish this project though. So far Rod Jackson is the only one that has actually volunteered to help. later, Lewis Townsend ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com
4. Re: RPG (Project K)
- Posted by MindVentur at AOL.COM Sep 09, 1999
- 365 views
I'm not sure how much Neil handles. It's been a while since I looked at it, but at the time I recall being impressed. For some of my own projects, I wound up switching over to Windows/Direct-X because when I tried some things that relied on DOS, I had problems ensuring the graphics worked across different hardware systems. Even things that claim to be VESA don't always work the same in different modes. So far from my VC++ work, Direct-X does seem to work well on all windows hardware -- albeit slow sometimes. The announcement of a new version of Exotica is what made me wonder if Direct-X might be a workable graphics library for Euphoria with the proper wrappers. I haven't looked at the code at all, but think it might be viable for games if calling the wrapper doesn't add a lot of overhead on top of the other slowdowns with graphics. There are some nice features of Direct-X that can manipulate palattes and images so you could make a single set of images that would work at various resolution and color depths and simply be converted on the fly -- or during an initialization phase.