Re: RPG (Project K)

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I'm not sure how much Neil handles. It's been a while since I looked at it,
but at the time I recall being impressed. For some of my own projects, I
wound up switching over to Windows/Direct-X because when I tried some things
that relied on DOS, I had problems ensuring the graphics worked across
different hardware systems. Even things that claim to be VESA don't always
work the same in different modes. So far from my VC++ work, Direct-X does
seem to work well on all windows hardware -- albeit slow sometimes.

The announcement of a new version of Exotica is what made me wonder if
Direct-X might be a workable graphics library for Euphoria with the proper
wrappers. I haven't looked at the code at all, but think it might be viable
for games if calling the wrapper doesn't add a lot of overhead on top of the
other slowdowns with graphics. There are some nice features of Direct-X that
can manipulate palattes and images so you could make a single set of images
that would work at various resolution and color depths and simply be
converted on the fly -- or during an initialization phase.

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