Re: RPG (Project K)
- Posted by MindVentur at AOL.COM Sep 09, 1999
- 369 views
I'm not sure how much Neil handles. It's been a while since I looked at it, but at the time I recall being impressed. For some of my own projects, I wound up switching over to Windows/Direct-X because when I tried some things that relied on DOS, I had problems ensuring the graphics worked across different hardware systems. Even things that claim to be VESA don't always work the same in different modes. So far from my VC++ work, Direct-X does seem to work well on all windows hardware -- albeit slow sometimes. The announcement of a new version of Exotica is what made me wonder if Direct-X might be a workable graphics library for Euphoria with the proper wrappers. I haven't looked at the code at all, but think it might be viable for games if calling the wrapper doesn't add a lot of overhead on top of the other slowdowns with graphics. There are some nice features of Direct-X that can manipulate palattes and images so you could make a single set of images that would work at various resolution and color depths and simply be converted on the fly -- or during an initialization phase.