Re: Core War

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>I agree with the "if it ain't broke", but I just figure that it would be
>easier to code.

I personally think string handling is easier than bit munging; it depends
on
the person :)


>>However, a new simulator using new approaches to the game should spice
it
>>up a bit :)  What were you planning on doing about a parser?

>I was just going to start with the simulator and hand-code the programs.
 I
>haven't given much thought to doing a parser/compiler yet.

Check out my compiler (only compatible with Rod's simulator sofar) @
http://tenbux.homepage.com/. It has a few neat features you might like;
read the online docs.

I was considering adding features to it, but Rod hasn't been forthcoming
with his new version yet so I can look at it. Your simulator may be just
the excuse I need ;)  Once you're finished (or close), how about sending
me some specs on it, so I can add it to my compiler?


>Although I've been on the list for awhile, and have had Euphoria for a
long
>time, I haven't really done any serious projects.  Maybe this is one
that I can
>handle.

It's alot of fun to code [big] projects with other people. I spent last
summer
doing this very same thing with Martin, entirely by email. Although we
didn't
produce any final code, the stuff we learned helped us in other areas too
(not just CoreWars).


----->Buddy
budmeister1 at juno.com
http://tenbux.homepage.com/

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