Re: Core War

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>If you've been reading the ongoing thread on CoreWars, you'd see that
>coding
>the instructions in hex/bits/whatever has already been discussed, and Rod
>decided not to (why fix it if it ain't broke?). I can't say I don't agree
>with
>him either...


I agree with the "if it ain't broke", but I just figure that it would be
easier to code.

>However, a new simulator using new approaches to the game should spice it
>up a bit :)  What were you planning on doing about a parser?


I was just going to start with the simulator and hand-code the programs.  I
haven't given much thought to doing a parser/compiler yet.

>It seems the thread activity has been going down... maybe it was just
>a longer-lived fad than usual :P


I've mainly been reading the docs on http://www.koth.org/ so far.  I haven't
started anything yet, but I think that it is fascinating.  Although I've
been on the list for awhile, and have had Euphoria for a long time, I
haven't really done any serious projects.  Maybe this is one that I can
handle.

J.


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