Re: Core War

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>I want to do my own implementation, using hexadecimal for opcode coding
and
>using the original definition of the language.  I would probably throw
in
>SPL and PCT, though.  Those two instructions certainly make for
interesting
>warriors.

If you've been reading the ongoing thread on CoreWars, you'd see that
coding
the instructions in hex/bits/whatever has already been discussed, and Rod
decided not to (why fix it if it ain't broke?). I can't say I don't agree
with
him either...

However, a new simulator using new approaches to the game should spice it
up a bit :)  What were you planning on doing about a parser?

It seems the thread activity has been going down... maybe it was just
a longer-lived fad than usual :P


----->Buddy
budmeister1 at juno.com
http://tenbux.homepage.com/

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