Re: Major Update to GFX

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> There have been several minor updates and now a pretty big one since
> the last time i told about an update.... try demo.ex it is now faster
> has sprite scrolling from up to do and back...uses animations and A
> LOT OF BUGS ARE OUT!!! (Mostly witht he animation routines)
>
> About 1/3 is done of the documentation, you can already have a look i
> upped it to the FTP, when the docs are done there is a better
> demonstation program, i will send it to the Euphoria Site..
>
> Can anybody code an ASM command handler, which handles copy commands
> like: from here to there skipping this much this many times every
> this many times....  (sounds complecated, i will explain futher if
> someone is able and willing to do that... it would make SVGA graphics
> really fast as well as it would increase the speed of
> horizontal scrolling backgrounds by 2 and the sprites about 5 times,
> so anyone........

It really gets me, how y'all are trying to do stuff like this in Euphoria. This
(f**king with the hardware, "sprite"-handlers, etc) is definately the kind of
thing that should be done in assembly, no matter what other language yr using
for the other stuff! (I feel pretty stupid, because I don't know any Intel asm,
but...)

On the other hand, if nobody here knows any asm, I guess it has to be done
somehow...

I don't know, maybe I'm the only one who thinks the ultra-low-res hack was
cool.. (amiga demo-method, uses coprocessor to change bgcol for every pixel,
thus inventing new gfx-'quasi'-mode)

> Ralf Nieuwenhuijsen <nieuwen at xs4all.nl>
Anders

-------------------------------------------------------------------
Anders Eurenius <c96aes at cs.umu.se> ICQ UIN:1453793
Computer Science/Engineering student at the university of Umeaa
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