Re: Major Update to GFX
- Posted by Anders Eurenius <c96aes at OXE.CS.UMU.SE> Jul 05, 1997
- 641 views
> There have been several minor updates and now a pretty big one since > the last time i told about an update.... try demo.ex it is now faster > has sprite scrolling from up to do and back...uses animations and A > LOT OF BUGS ARE OUT!!! (Mostly witht he animation routines) > > About 1/3 is done of the documentation, you can already have a look i > upped it to the FTP, when the docs are done there is a better > demonstation program, i will send it to the Euphoria Site.. > > Can anybody code an ASM command handler, which handles copy commands > like: from here to there skipping this much this many times every > this many times.... (sounds complecated, i will explain futher if > someone is able and willing to do that... it would make SVGA graphics > really fast as well as it would increase the speed of > horizontal scrolling backgrounds by 2 and the sprites about 5 times, > so anyone........ It really gets me, how y'all are trying to do stuff like this in Euphoria. This (f**king with the hardware, "sprite"-handlers, etc) is definately the kind of thing that should be done in assembly, no matter what other language yr using for the other stuff! (I feel pretty stupid, because I don't know any Intel asm, but...) On the other hand, if nobody here knows any asm, I guess it has to be done somehow... I don't know, maybe I'm the only one who thinks the ultra-low-res hack was cool.. (amiga demo-method, uses coprocessor to change bgcol for every pixel, thus inventing new gfx-'quasi'-mode) > Ralf Nieuwenhuijsen <nieuwen at xs4all.nl> Anders ------------------------------------------------------------------- Anders Eurenius <c96aes at cs.umu.se> ICQ UIN:1453793 Computer Science/Engineering student at the university of Umeaa -------------------------------------------------------------------