Re: The Lands of Karitaren

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Hello Matt,

>Lewis,
>
>It looks pretty good, although I didn't have the lockup problems on the
>previous version.  It does seem to run a bit faster.  The guy's steps still
>don't quite match the speed at which he seems to move, though.  The
>clipping
>seems to work properly on my machine.
>
>Good job!
>
>Matt Lewis

Thanks, I was afraid that no one could run it because the
only ones to reply to my first post were those with bug
reports. I am aware that the guys feet aren't synchronized
with the ground. The problem is that the best fix would
include adding a few more walking frames to make the movement
smother and allow me to fine-tune the speed better but that
would take more memory and disk space. I'm caught between
optimizing the game for best performance and making it look
good.

BTW what do you mean by "clipping"? are you talking about
the z-order problem I had refered to or something else?

thanks for your comments,
Lewis Townsend
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