Re: PAINT in Basic...

new topic     » goto parent     » topic index » view thread      » older message » newer message

On Fri, 20 Jun 1997, Mike Fowler wrote:

> -> it letyou fill an area of any shape (outlined
> -> in a single color) with  either a solid color or a pattern.
>
> okay, thnaks.
>
> Ill have a go... don't expect anything tho :)

That would be cool.

heck if you could get a fillpoly working with a texture pattern I'll
convert my landscape engine to euphoria and we can do mountainscapes.  =)

I wrote this nifty planet builder program 10 years ago that let you paint
a "Modified Mercater" projection map of a planet then let you visit it
anywhere with fractal landscapes based off your map.  It would generate
views from any lat long alt and save sequential animation images.  It was
all with dither patterns in 4 color CGA on my 4.77mhzXT clone but it was
way cool for the time.

Of course, now I create planets with grass and trees in Anamatek's World
Builder (which I paid $1000 for last year) in 24 bit color.  VERY PRETTY.
but I digress...

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu