Re: Bot engine

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>Quick question, Ralf... What's a tile-engine? I mean, what more does it
>encompass than drawing squares on the screen?


Well, as you may have seen in the current release of botmatch (from my site)
you will notice, the 'squares', the following of a bot/actor of you choice
(set by numpad '-' and '+') .. other panning control functions, it manages
sprites, bots, status line.

Just wait until I finished the docs. Or get whats done so far from my site,
and try the panning control with using numpad '5' to switch between 'follow'
and 'free' mode. In follow mode the bots are magnetic (however the
directorion you are facing also has some influence) . The arrow keys of the
numpad control the panning as well.

The normal arrow keys are used to move one of the bots, the other is being
moved by itself, its Lucius WallTracker II. It follows the wall thus.

But more importantly, you can edit the line in game.ex that calls up a
graphics mode, and use any resolution and color depth (when Pete fixes it)
you want. You'll notice everything will still work fine.

Also try holding numad 5, notice the delays ? Try holding the arrow keys,
notice they dont delay ?
And just look at the code used for the bots (how little i mean)
And the code used for what's done of MazeWar. I think that speaks for
itself.

Ralf

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