Re: Bot engine

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>
>Just a quick comment:
>You wanna know what my problem is?
>I can't decide between John Bown's Pixelbot program, and Ralf's bot
>engine, as they both stand at the moment
>I like the API of John's, and besides, I started off on that, so I'm a
>bit more familiar with it....but Ralf sounds like he's got some great
>ideas for the next release, or whatever....so it remains to be seen
>which one I decide to concentrate my efforts on...
>
In the long term you will probably be better going with Ralf's. I intend
to freeze Pixel Bots when I reach a reasonable point of development (
end of 98 or so ) and leave it as an example that could be used by
others if they wish. I don't intend to keep developing it ad infinitum.

One of the aims I had was to show how a program should be written [ and
not just Euphoria ] to show the level of documentation required at both
user level and in source code. It also taught me an awful lot about
using Euphoria along the way. And many thanks for everyone's
encouragement and support along the way.

I still think that coding Pixel Bots is a fast-track way into Euphoria
programming which is why I don't want to take it too far or it will
become excessively complex; I have tried to keep the arena program as
simple as possible but even that's proving difficult.

I'm hoping to move on to designing actual Pixel Bots rather than the
arena itself and want to keep that running as an ongoing project with
the arena program and API's set in stone.

In the long term; Ralf's Bot Match is likely to go the full hog, and
good luck to him, I'm sure he's enjoying himself as much as I have.

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