Re: Adventure Parser ?

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Ralph:

What you are describing is the programming language ProLog.


-----Original Message-----
From: Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL>
To: EUPHORIA at LISTSERV.MUOHIO.EDU <EUPHORIA at LISTSERV.MUOHIO.EDU>
Date: Friday, December 11, 1998 11:35 AM
Subject: Re: Adventure Parser ?


>>True, but this is the Euphoria forum. The idea is to write a really good
>>parser in Euphoria by exploiting it's unique list processing capacities.
>>What I really want to do long run is create a natural language database
>>inquiry system with a "look&feel" like an adventure game. The first step
is
>>the parser.
>
>
>For natural language you need a content-senstive 'database' system.
>I'm still trying to do something wiht my 'figurative' image of 'database' I
>came up with (how speculative can I be ? blink .. where every fact is linked
>to other facts. However each fact is either subset or supperset. It
contains
>or is part of (read: property of..) .. however not a tree based system.
>Something could easily be a part of and a container to the same thing as
>well.
>
>Request are formed by 'relating' two facts. THe route proccesses data from
>one fact to another. The database engine is the one that finds the route.
>You can easily add new 'facts' and declare their containers/properties and
>easily add an 'exception'. Since you almost always add a new route.
>(shortest route is used)
>
>Context sentive in the way that when you specify more facts the number of
>possible routes decrease.
>
>Ralf

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