Re: PCX verses BMP

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BMP is easier to use.
PCX however is nearly identical to BMP however it is
RLE compressed.  Run Length Encoded.
if you have a BMP that looks like below, It can easily be
compressed using RLE.

000100000100002222222000
000100000100000002000000
000100000100000002000000
000100000100000002000000
000100000100000002000000
000100000100000002000000
000100000100000002000000
000111111100000002000000
000100000100000002000000
000100000100000002000000
000100000100000002000000
000100000100000002000000
000100000100000002000000
000100000100002222222000


        Lucius L. Hilley III
        lhilley at cdc.net   lucius at ComputerCafeUSA.com
+----------+--------------+--------------+----------+
| Hollow   | ICQ: 9638898 | AIM: LLHIII  | Computer |
|  Horse   +--------------+--------------+  Cafe'   |
| Software | http://www.cdc.net/~lhilley |  USA     |
+----------+-------+---------------------+----------+
                   | http://www.ComputerCafeUSA.com |
                   +--------------------------------+
----- Original Message -----
From: Bernie Ryan <bwryan at PCOM.NET>
To: <EUPHORIA at LISTSERV.MUOHIO.EDU>
Sent: Sunday, October 10, 1999 2:46 PM
Subject: PCX verses BMP


> ---------------------- Information from the mail
header -----------------------
> Sender:       Euphoria Programming for MS-DOS
<EUPHORIA at LISTSERV.MUOHIO.EDU>
> Poster:       Bernie Ryan <bwryan at PCOM.NET>
> Subject:      PCX verses BMP
> --------------------------------------------------------------------------
-----
>
> Why do a lot of games that I see use PCX files.
> Are they easier to use than BMP or faster or simpler.
> Can anyone give me the advantages and disadvantages of each.
>
> Thanks in advance
> Bernie
>

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