Re: PCX verses BMP
- Posted by "Lucius L. Hilley III" <lhilley at CDC.NET> Oct 10, 1999
- 424 views
BMP is easier to use. PCX however is nearly identical to BMP however it is RLE compressed. Run Length Encoded. if you have a BMP that looks like below, It can easily be compressed using RLE. 000100000100002222222000 000100000100000002000000 000100000100000002000000 000100000100000002000000 000100000100000002000000 000100000100000002000000 000100000100000002000000 000111111100000002000000 000100000100000002000000 000100000100000002000000 000100000100000002000000 000100000100000002000000 000100000100000002000000 000100000100002222222000 Lucius L. Hilley III lhilley at cdc.net lucius at ComputerCafeUSA.com +----------+--------------+--------------+----------+ | Hollow | ICQ: 9638898 | AIM: LLHIII | Computer | | Horse +--------------+--------------+ Cafe' | | Software | http://www.cdc.net/~lhilley | USA | +----------+-------+---------------------+----------+ | http://www.ComputerCafeUSA.com | +--------------------------------+ ----- Original Message ----- From: Bernie Ryan <bwryan at PCOM.NET> To: <EUPHORIA at LISTSERV.MUOHIO.EDU> Sent: Sunday, October 10, 1999 2:46 PM Subject: PCX verses BMP > ---------------------- Information from the mail header ----------------------- > Sender: Euphoria Programming for MS-DOS <EUPHORIA at LISTSERV.MUOHIO.EDU> > Poster: Bernie Ryan <bwryan at PCOM.NET> > Subject: PCX verses BMP > -------------------------------------------------------------------------- ----- > > Why do a lot of games that I see use PCX files. > Are they easier to use than BMP or faster or simpler. > Can anyone give me the advantages and disadvantages of each. > > Thanks in advance > Bernie >