Re: 3d texture mapping.
- Posted by Roderick Jackson <rjackson at CSIWEB.COM> Apr 27, 1999
- 371 views
???!!! You've been sitting on this thing for over a year? And with all of the = recent 3D threads you haven't said anything until now?! If it wasn't a = free society, I'd call that criminal! I haven't had a chance to run it yet, but it looks pretty solid; the = ability to map any polygon to any other polygon sounds nice. And more source code to digest... mmm! Thanks for sharing! Rod Jackson ---------- From: jiri babor[SMTP:jbabor at PARADISE.NET.NZ] Sent: Tuesday, April 27, 1999 7:34 AM To: EUPHORIA at LISTSERV.MUOHIO.EDU Subject: Re: 3d texture mapping. <<File: Map.zip>> Hi, The attached demo was provoked by the people who went ga-ga when they saw a puny triangle jerking around recently.. It is pretty crude, hastily cobbled together from shreds of code I threw at you a year or two ago (but you wisely ignored it). It can certainly be made a lot faster with just a bit more effort, but right now I have no time to play with it. Btw, you will need a reasonably fast machine for the demo. I get only about 7 fps on my old 486 and about 50 fps on a 233 MHz PII. But you can use it to map just about any polygon from within the texture sequence on to just about any other polygon, as long as the number of vertices is the same. The mapping routine itself is roughly linear at the moment, but you can fetch my old scaling tools from the Archives and replace it with anything you fancy. Enjoy the distortions! I confidently expect it will be expropriated by someone by the time I get back in early in July, but I would rather prefer to see the critical bits converted to assembly by somebody who knows what s/he is doing (Nick?). Then we can all have fun. cu later. jiri