Re: graphical engines

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Greg Phillips responded to my response:

>> I'm questioning the need for highly-optimized code these days,
considering
>> the power of the hardware available. I would say a majority of hardcore
>> gamers have the PII(I) or similar chips, tons of RAM, and good video...
I'm
>
>Hardcore gamers, fair enough, but what about people like me, with an old
pentium
>120, 48mb ram, and a 2mb video card?  We still make up quite a large chunk
of
>the market, and if we can't run the games....
>

Well, I wonder what percentage of the market the "older" PC systems (like
yours) make, because almost every game coming out these days requires a 3-D
card and PII. I'll admit that maybe I'm not really in tune with the PC games
market, but it seems as though game companies are saying, keep up or keep
out. That's how I felt before I was able to upgrade to my PC. Before that, I
kept having to complain, "But this won't run on my system!"

>> not saying we can bloat without care, but I think what programmers need
to
>> concentrate on these days is playability/concept. What do you guys think?
>
>I personally think graphics have nothing to do with playability.

Agreed. A great game with sorry graphics beats great graphics + sorry
gameplay every time.

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