Graphics & game speed testing
	
	
	
	
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What would you say, if I tell you, that I've developed a 3d engine =
(still lot of testing&coding) which uses maybe (and just maybe) a ten =
times faster 3D mathematics than others :O  =20
I don't think I'm going to release the source(not cause the code itself =
but the special mathematics that I have been developing many years(with =
QB ;) and I'd like to earn a few bucks too(maybe I'll release the source =
after a while :)), but anyway I'm going to release an exe file demo =
'bout what I've done with Eu(it will take still somewhat a week or two).
=20
I tested my pre-alpha-demo-introduction-version 3D-engine's speed.=20
Here's the results:
Mode   A          B           C          D=20
-------    ----------  -----------  ----------  ----------=20
19       .0761     .0756     .0708   .0648=20
257     2.406     2.333     N/A      .2284
259     3.900     3.824     N/A      .3563
261     6.390     6.270     N/A      .5657
A=3DSome info text, clearscreen and all 3D graphics diasplayed
B=3DSome info text, and all 3D graphics diasplayed
C=3Donly 3D graphics displayed
D=3Dnothing displayed
N/A=3DNot tested
-3D graphics are displayed using only pixel() routine
-text is displayed with printf() routine
-I haven't done any optimization to code yet (mode 320x200 won't get =
much faster, but the other's will speed up a lot)
-I have Pentium CelA 300MHz and 64MB RAM (for your information)
What you can say on the basis of results is, that
-mode 19 is really fast (well, it's mentioned in refman, they've really =
optimized it :)
-clearscreen doesn't take much time in any mode. (well, .1 seconds may =
already be too slow)
-modes 257, 259 and 261 are too slow for any *killer* game
I suggess that you take a good look to results if you're planning to do =
the next megalomanic game. The screen's refresh rate should be something =
like .04 seconds (25 times/s) to produce smooth moving and it's not very =
easy to reach in 3D games.
Pete's note 'bout using DirectX or OpenGL is a pretty good note indeed, =
but I must agree with LEVIATHAN (why all the uppercase? ) .... games =
that port directly to card are faster(maybe not much, but still). =
Anyway, Pete's right. We should leave the work to hardware. But does =
anybody of you know how to code it? IOW... is there anyone who's able to =
do that kind of graphics engine that I asked before?
BTW, I use Mike's Editor (Thanks, it's really great :) under Win98 =
(Microsoft, it really sucks :(
Here's my way to test time in main loop.
It's not hard to figure out, but maybe someone finds it helpful ;)
--Main
sequence AllResults
atom Timer
integer AbortPrgm, Key
tick_rate(200)
AllResults=3D{}
Timer=3D-1
AbortPrgm=3D1=09
while AbortPrgm do
 --Here comes program happenings/jumps to procedures
 Timer=3Dtime()-Timer
 if Timer>-1 then WhatTook=3DWhatTook & Timer end if
 Key=3Dwait_key()
    Timer=3Dtime()
 --Here comes responding to keystrokes
 --Make f.ex. <Esc> to set AbortPrgm to 0
end while
--let's display everything we have learned:
--Timer is working as a 'helper' var
if graphics_mode(-1) then end if
Timer=3D0
for a=3D1 to length(WhatTook) do
 Timer+=3DWhatTook[a]
end for
Timer=3DTimer/length(WhatTook)
printf(1, "Avarage time:%2.4f\n", Timer)
Timer=3D0
for a=3D1 to length(WhatTook) do
 if WhatTook[a]>Timer then Timer=3DWhatTook[a] end if
end for
printf(1, "Largest time:%2.4f\n", Timer)
Timer=3D100
for a=3D1 to length(WhatTook) do
 if WhatTook[a]<Timer then Timer=3DWhatTook[a] end if
end for
printf(1, "Smallest time:%2.4f\n", Timer)
Timer=3Dlength(WhatTook)=20
printf(1, "Sampless token:%1f\n", Timer)
puts(1,"Method to test speed: first press once <down-arrow>, then =
<enter> several times, then <Esc>\n\n")
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<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
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<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>What would you say, if I tell you, =
that I've=20
developed a 3d engine (still lot of testing&coding) which uses maybe =
(and=20
just maybe) a ten times faster 3D mathematics than others :O   =
<BR>I=20
don't think I'm going to release the source(not cause the code itself =
but the=20
special mathematics that I have been developing many years(with QB ;) =
and I'd=20
like to earn a few bucks too(maybe I'll release the source after a while =
:)),=20
but anyway I'm going to release an exe file demo 'bout what I've done =
with Eu(it=20
will take still somewhat a week or two).<BR> <BR>I tested my=20
pre-alpha-demo-introduction-version 3D-engine's speed. </FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
<DIV><FONT color=3D#000000 size=3D2>Here's the results:</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
<DIV><FONT color=3D#000000 size=3D2>Mode  =20
C          D=20
<BR>-------    ----------  ----------- =20
----------  ---------- <BR>19      =20
.0761     .0756     =
.0708  =20
.0648 <BR>257     2.406    =20
2.333     N/A     =20
.2284<BR>259     3.900    =20
3.824     N/A     =20
.3563<BR>261     6.390    =20
6.270     N/A     =20
.5657</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
<DIV><FONT color=3D#000000 size=3D2>A=3DSome info text, clearscreen and =
all 3D=20
graphics diasplayed<BR>B=3DSome info text, and all 3D graphics=20
diasplayed<BR>C=3Donly 3D graphics displayed<BR>D=3Dnothing =
displayed<BR>N/A=3DNot=20
tested</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2><BR>-3D graphics are displayed using =
only=20
pixel() routine<BR>-text is displayed with printf() routine<BR>-I =
haven't done=20
any optimization to code yet (mode 320x200 won't get much faster, but =
the=20
other's will speed up a lot)<BR>-I have Pentium CelA 300MHz and 64MB RAM =
(for=20
your information)</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
<DIV><FONT color=3D#000000 size=3D2>What you can say on the basis of =
results is,=20
that<BR>-mode 19 is really fast (well, it's mentioned in refman, they've =
really=20
optimized it :)<BR>-clearscreen doesn't take much time in any mode. =
(well, .1=20
seconds may already be too slow)<BR>-modes 257, 259 and 261 are too slow =
for any=20
*killer* game</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
<DIV><FONT color=3D#000000 size=3D2>I suggess that you take a good look =
to results=20
if you're planning to do the next megalomanic game. The screen's refresh =
rate=20
should be something like .04 seconds (25 times/s) to produce smooth =
moving and=20
it's not very easy to reach in 3D games.<BR>Pete's note 'bout using =
DirectX or=20
OpenGL is a pretty good note indeed, but I must agree with LEVIATHAN =
(why all=20
the uppercase? ) .... games that port directly to card are faster(maybe =
not=20
much, but still). Anyway, </FONT><FONT color=3D#000000 size=3D2>Pete's =
right. We=20
should leave the work to hardware. But does anybody of you know how to =
code it?=20
</FONT><FONT color=3D#000000 size=3D2>IOW... is there anyone who's able =
to do that=20
kind of graphics engine that I asked before?</FONT></DIV>
<DIV> </DIV>
<DIV><FONT color=3D#000000 size=3D2>BTW, I use Mike's Editor (Thanks, =
it's really=20
great :) under Win98 (Microsoft, it really sucks :(</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
<DIV><FONT color=3D#000000 size=3D2>Here's my way to test time in main =
loop.<BR>It's=20
not hard to figure out, but maybe someone finds it helpful =
;)</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
<DIV> </DIV>
<DIV><FONT color=3D#000000 size=3D2>--Main<BR>sequence =
AllResults<BR>atom=20
Timer<BR>integer AbortPrgm, Key</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
<DIV><FONT color=3D#000000=20
        </FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
<DIV><FONT color=3D#000000 size=3D2>while AbortPrgm do<BR> --Here =
comes program=20
happenings/jumps to procedures</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
<DIV><FONT color=3D#000000 =
size=3D2> Timer=3Dtime()-Timer<BR> if Timer>-1=20
then WhatTook=3DWhatTook & Timer end=20
if<BR> Key=3Dwait_key()<BR>    =
Timer=3Dtime()</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
<DIV><FONT color=3D#000000 size=3D2> --Here comes responding to=20
keystrokes<BR> --Make f.ex. <Esc> to set AbortPrgm to =
0<BR>end=20
while</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
<DIV><FONT color=3D#000000 size=3D2>--let's display everything we have=20
learned:<BR>--Timer is working as a 'helper' var</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
<DIV><FONT color=3D#000000 size=3D2>if graphics_mode(-1) then end=20
if<BR>Timer=3D0<BR>for a=3D1 to length(WhatTook)=20
do<BR> Timer+=3DWhatTook[a]<BR>end=20
for<BR>Timer=3DTimer/length(WhatTook)<BR>printf(1, "Avarage=20
time:%2.4f\n", Timer)<BR>Timer=3D0<BR>for a=3D1 to length(WhatTook) =
do<BR> if WhatTook[a]>Timer then Timer=3DWhatTook[a] end =
if<BR>end=20
for<BR>printf(1, "Largest time:%2.4f\n", =
Timer)<BR>Timer=3D100<BR>for=20
a=3D1 to length(WhatTook) do<BR> if WhatTook[a]<Timer then=20
Timer=3DWhatTook[a] end if<BR>end for<BR>printf(1, "Smallest=20
time:%2.4f\n", Timer)<BR>Timer=3Dlength(WhatTook) <BR>printf(1,=20
"Sampless token:%1f\n", Timer)<BR>puts(1,"Method to test =
speed:=20
first press once <down-arrow>, then <enter> several times, =
then=20
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