Re: 'Snow' in TEXT_GUI

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Bruce Axtens wrote:

> What can I do about [CGA snow]?

Nick's solution is correct, although I can't tell if the assembly code will
work.

For text mode, the module to look at is TEXTMODE.E. The following routines
write to the screen:

        put_color_text()
        put_shadow()
        show_deferred()
        display_text_image()

The first two routines use poke() to write to the screen; the second two use
display_text_image(). Placing Nick's wait routine in front of the
poke/display_text_image calls should take care of the snow.

-- David Cuny

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