Re: Exotica, DirectX & Neil

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On Wed, 15 Sep 1999 12:26:57 -0400, Pete Eberlein <xseal at HARBORSIDE.COM>
wrote:

>And now some questions... in the DirectX world, what do they call the
>routine that blends a source image with the destination surface at 50%?
And
>what do they call the routine that adds the color values of two images
>together?  The reason I ask is because I'm introducing routines that do
this
>for Neil2 and I wanted to name them something that people will understand.
>

Hi,

As of DX 6.1, DirectDraw provides no means of blending two images/surfaces
in any way (other then simple color keying), though I belive, such
capablities are included in DX 7.0 (I may be mistaken.)

If you want to have DX <= 6.1 blend images, you have to use Direct3D: Setup
one or both images as textures, and then blend away!

Hope this helps,
David

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