Re: Exotica, DirectX & Neil

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M King wrote:
>Sounds like you have the expired direct x 6.1 instead of the full =
version.
I was quessing something like this... thanks :)
>Keep up the good work!
Thanks again...I'll try!


>> I'm a bit interested of doing .dll files. How do you do 'em? Where =
can I find help on it?
>Todd wrote:
>I use MS Visual C++ 6.0 to generate my Dlls. MSVC comes with an
>extra cd called the msdn Library cd filled with code samples,
>documentation, and more. I learned how to do Dlls from that cd
>alone and basically everything else windows related that I know
>so far.

I've wanted visual C++ for long time now but don't want to invest any =
money. So I quess I wont see it soon...
I have no intrest for Direct 3D for now. maybe later, who knows! I've =
heard that it's very slow but that should change in directX version 7... =
they say it's going to be somewhat 40% faster. So I'm still trying to do =
the whole 3D part by myself. What I'd like to see in Exotica is =
DirectDraw which has all the functions as finished as they can be. After =
all, visual is the first thing to do when coding games... am I right? =
Ofcourse I'm also impatient  to see all new things you'll add, including =
Direct Play!

I think I'm going to rewrite my 3D engine once again. I have a few =
reasons to do this, but before I'm going to start, I'd like to select =
the graphics system to do it for. I quess exotica is my select. If and =
propably when I add Dos compability, Neil(2) will be used :)

btw, you, Todd and Pete, should really work together... =
Neil2+Exotica=3DNew page on Euphoria's history!
It would also be great to have only one graphic include file for both =
platforms!

--Talvitie

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