Re: Exotica, DirectX & Neil
- Posted by Talvitie <smtoa at SAUNALAHTI.FI> Sep 14, 1999
- 349 views
M King wrote: >Sounds like you have the expired direct x 6.1 instead of the full = version. I was quessing something like this... thanks :) >Keep up the good work! Thanks again...I'll try! >> I'm a bit interested of doing .dll files. How do you do 'em? Where = can I find help on it? >Todd wrote: >I use MS Visual C++ 6.0 to generate my Dlls. MSVC comes with an >extra cd called the msdn Library cd filled with code samples, >documentation, and more. I learned how to do Dlls from that cd >alone and basically everything else windows related that I know >so far. I've wanted visual C++ for long time now but don't want to invest any = money. So I quess I wont see it soon... I have no intrest for Direct 3D for now. maybe later, who knows! I've = heard that it's very slow but that should change in directX version 7... = they say it's going to be somewhat 40% faster. So I'm still trying to do = the whole 3D part by myself. What I'd like to see in Exotica is = DirectDraw which has all the functions as finished as they can be. After = all, visual is the first thing to do when coding games... am I right? = Ofcourse I'm also impatient to see all new things you'll add, including = Direct Play! I think I'm going to rewrite my 3D engine once again. I have a few = reasons to do this, but before I'm going to start, I'd like to select = the graphics system to do it for. I quess exotica is my select. If and = propably when I add Dos compability, Neil(2) will be used :) btw, you, Todd and Pete, should really work together... = Neil2+Exotica=3DNew page on Euphoria's history! It would also be great to have only one graphic include file for both = platforms! --Talvitie