oidzone beta
- Posted by Michael Packard <lgp at EXO.COM> Oct 27, 1996
- 1630 views
I am finishing up the last pieces of what I'm adding to the beta, it should be ready tonite. I still need playtesters for it. So far I've had only 3 people say they wanted to play the beta. I need a few more. This one is way cool. The Betas are NOT going to be publically available, if you want to playtest it for me, you have to e-mail me, and I'll tell you where to find it. Everybody who asks to play it will get to, I just need to keep track of who has which version, and what their system configuration is. Things in this version that WERE'NT in the Alpha: 1)It's playable now. You start the game with 4 ships and when you lose them its gameover 2)All my art is in data files now, instead of 300+bmps, there are 3 .dats 3)PC Speaker and SoundBlaster are now supported. The wav files are VERY cool. 4)All the game messages, title, prepare to enter, game over are all animated now. 5)AI swarming mines are now in. They hunt you down like the dog you are. When you shoot them, they break into smaller, faster mines that swarm toward you. 6)Your ship is slightly bigger, has 12 rotation angles now, and has an outline around it so you won't lose it in the background. 7) other misc enhancments. Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp A Crash Course in Game Design and Production http://exo.com/~lgp/euphoria