Help
- Posted by Asif Masood Baloch <cyberego at QTA.PAKNET.COM.PK> Aug 11, 2000
- 548 views
------=_NextPart_000_0005_01C003E2.3E115770 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Dear Coders, I tried making the mouse available in graphics_mode but i failed and i = knew I would cuz i started using EU few days back. I am so fascinated = that i want to learn it and try all that i could. I read the ".e" file = and went through lines of code and was able to understand a few lines. I = know it would sound silly what i copied from the mouse.e file but i = tried it anyways cuz i thought maybe it would work and the pointer would = be seen running as i move the mouse on the pad. So, what is the legal way to do it? include mouse.e --For mouse availibility, I tried, Phew! include graphics.e --For graphics mode 640x480 with 16 colors clear_screen() --Would be good object kyo kyo =3D graphics_mode(18) position(7,29) --For text position puts(1, "Lets see how it works. ;)") constant M_GET_MOUSE =3D 14 --Have no idea what i am doing. M_MOUSE_EVENTS =3D 15 --Saw this in mouse.e file and M_MOUSE_POINTER =3D 25 --thought it would do global function get_mouse() --No idea what im doing return machine_function(M_GET_MOUSE, 0) -- No idea end function --Oh dear, still no idea. Best wished for all coders -Asif ------=_NextPart_000_0005_01C003E2.3E115770 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META content=3D"text/html; charset=3Diso-8859-1" = http-equiv=3DContent-Type> <META content=3D"MSHTML 5.00.2920.0" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>Dear Coders,</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>I tried making the mouse available in = graphics_mode=20 but i failed and i knew I would cuz i started using EU few days back. I = am so=20 fascinated that i want to learn it and try all that i could. I read the = ".e"=20 file and went through lines of code and was able to understand a few = lines. I=20 know it would sound silly what i copied from the mouse.e file but i = tried it=20 anyways cuz i thought maybe it would work and the pointer would be = seen=20 running as i move the mouse on the pad.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>So, what is the legal way to do = it?</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>include=20 mouse.e --For mouse=20 availibility, I tried, Phew!<BR>include = graphics.e =20 --For graphics mode 640x480 with 16=20 nbsp;=20 --Would be good<BR>object kyo<BR>kyo =3D=20 bsp; =20 --For text position<BR>puts(1, "Lets see how it works. ;)")<BR>constant=20 M_GET_MOUSE =3D 14 --Have no idea = what i am=20 doing.<BR> M_MOUSE_EVENTS =3D 15 --Saw this in = mouse.e=20 file and<BR> M_MOUSE_POINTER =3D 25 --thought it would = do<BR>global function get_mouse() --No idea what = im=20 doing<BR>return machine_function(M_GET_MOUSE, 0) -- No idea<BR>end=20 function --Oh dear, still no=20 idea.</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>Best wished for all coders</FONT></DIV> <DIV> </DIV> ------=_NextPart_000_0005_01C003E2.3E115770--