mtn benchmarks
- Posted by Michael Packard <lgp at EXO.COM> Feb 06, 1998
- 641 views
In case anyone is interested, on my p166 my little mountain thing created a 1025x1025 terrain map in 518.27 seconds (8.63 minutes for 1,050,625 data points) As you increase maxlevel you increase the compute time exponentially. It goes something like this: maxlevel grid size number of data points time 5 33x33 1089 .11 6 65x65 4225 .27 7 129x129 16641 1.04 8 257x257 66049 5.66 9 513x513 263169 43.83 10 1025x1025 1050625 518.27 This is mucho faster than the last time I wrote this in gwBasic on a 4.77XT in CGA. It took minutes to do a 129x129. I guess it'll go as big as you want. Generally for creating 3d models for professional animations, we use a 129x129 or 257x257 height map most of the time. BTW the algorithm for the fractal thing came from "The science of fractal imaging." Good book, lots of pretty pictures, lots of neato pseudocode. (most of which translated into Euphoria without modification other than than to account for the weird non-standard "let's start counting from 1 just to be different from EVERY OTHER LANGUAGE" stuff.) Anywho, if anyone finds any of this stuff amusing at least let me know. Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp/euphoria Hey Rob, I wanna be able to count BACKWARDS, like from 10 to 1 by -1.