Re: console display commands

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I done some more testing .

It seems that the problem is with the compiler's fputs() command that the Euphoria backend uses.

But ... all is not lost. You can use the put_screen_char() routine in the console.e library to emulate what you're trying to do. It does mean you need to keep track of the cursor though. put_screen_char() doesn't use the compiler fputs(), it uses native calls to the Windows API instead.

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