Re: question about liballeg.a
- Posted by bernie Sep 16, 2008
- 1168 views
I vaguely remember that someone had written a library called eu_engine or somesuch that wrapped svgalib on linux and allows graphics support through that.
That should still work. A better option would be a port of eu_engine to run under graphapp or EuGTK to allow simulating graphics functions with X11.
My thought is this; code from liballeg.a could be used to allow
EXU to run in the Linux frame buffer with mouse and graphics capabilities.
Sounds good. Get on it.
Matt
Jim:
I wrote eu_engine
The svgalib is no longer supported.
I already have written pure euphoria code and tested it to run directly
( without using third-party code ) in the Linux-Frame buffer.
The only problem I have now is not having frame-buffer mouse support.