1. Visual Euphoria Library Question
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Under VEL, how do I get the width and height of the client area of a =
window? I tried NewControl(CLIENT,form1), but whenever I have the =
"CLIENT" hanging around, it gives a error message having something about =
not being able to read a certain spot in memory. Also, it would be nice =
if in VEL if you could get the window handle, in case you wanted to use =
a Win32API routine that isn't done internally by VEL. I want to know =
this stuff to complete my Character Dialogue Library.
Thanks to all in advance...
Mike Hurley
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" =
http-equiv=3DContent-Type>
<META content=3D"MSHTML 5.00.2314.1000" name=3DGENERATOR>
<STYLE></STYLE>
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<BODY bgColor=3D#ffffff>
<DIV><FONT size=3D2>Under VEL, how do I get the width and height of the =
client=20
area of a window? I tried NewControl(CLIENT,form1), but whenever I =
have=20
the "CLIENT" hanging around, it gives a error message having something =
about not=20
being able to read a certain spot in memory. Also, it would be =
nice if in=20
VEL if you could get the window handle, in case you wanted to use a =
Win32API=20
routine that isn't done internally by VEL. I want to know this =
stuff to=20
complete my Character Dialogue Library.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=3D2>Thanks to all in advance...</FONT></DIV>
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2. Re: Visual Euphoria Library Question
Hi Mike,
>Under VEL, how do I get the width and height of the client area of a
window?
GetAttribute(Form1,HEIGHT) -- get the height of the form named Form1
GetAttribute(Form1,WIDTH) -- get the width of the form named Form1
>I tried NewControl(CLIENT,form1), but whenever I have the "CLIENT" hanging
around, it gives a error message having something about not being able to
read a certain spot in memory.
CLIENT is not a valid control in VEL. NewControl is only for creating new
controls such as: forms, buttons, edit boxes, combo boxes, etc.
>Also, it would be nice if in VEL if you could get the window handle, in
case you wanted to use a Win32API routine that isn't done internally by
VEL. I want to know this stuff to complete my Character Dialogue Library.
This is in version 0.05 which will be released in a couple weeks. However,
Greg Harris has come up with a clever way of getting window handles from
VEL now. Contact Greg, I'm sure he will be happy to share this technique
with you.
Hope this helps. Gary.